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May 15th, 2001, 08:29 PM
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Colonel
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Join Date: Jan 2001
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Re: Another possible combat bug in v1.35 (weapon platforms)
More bad news: I had a group of 30 fighters against a group of 20 fighters. Not astonishing after you are aware of the bug the hit chance for the larger group was displayed 99% and for the smaller group 1%.....
but...
when I just fired with the smaller group on the larger one I got about 20% hits!!
So the displayed hit chance is not the real hit chance!!
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May 15th, 2001, 08:38 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Another possible combat bug in v1.35 (weapon platforms)
quote: Here is a list of bugs/features that i have encountered in a tactical combat...
1. Weapon Modifier in Components.txt and Weapon To Hit Modifier in CompEnhancements.txt behave strangely. They both raise the weapons minimum To Hit Chance in combats. So if you give weapon a Weapon Modifier or a Weapon To Hit Modifier (Mount) the weapons minimum chance to hit in combat is raised to this number+1%. For example if you give a weapon Weapon Modifier of X then that weapons to hit chance in combats never (if the target is in that weapons range) goes below (X+1)%.
I do not understand why you think this one is a bug. That is exactly the behavior I'd expect, unless you're saying that the two modifiers don't stack if they're both put on a single unit.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 15th, 2001, 08:48 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Another possible combat bug in v1.35 (weapon platforms)
Do any weapons in the basic game have a to hit modifier? I don't recall seeing any that do.
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May 15th, 2001, 09:59 PM
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Corporal
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Re: Another possible combat bug in v1.35 (weapon platforms)
quote: I do not understand why you think this one is a bug. That is exactly the behavior I'd expect, unless you're saying that the two modifiers don't stack if they're both put on a single unit.
Hmm.. well, imo i did not exactly say that any of these so called features are bugs.. thats why i use the notation bug/feature (only Aaron knows if they are bugs). I would have expected them to just give +X% offensive modifier to that weapon/mount and not limit the minimum to hit chance to (X+1)%. If i have earlier said that any of these things i've been posting are bugs, i have been in error, there is no way i could know that they are bugs since i'am not the one who has designed this great game. In any case i hope that i've not been offensive in any way...
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May 15th, 2001, 10:09 PM
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Corporal
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Re: Another possible combat bug in v1.35 (weapon platforms)
quote: Originally posted by Nitram Draw:
Do any weapons in the basic game have a to hit modifier? I don't recall seeing any that do.
In addition to point-defense cannons (+70) atleast Incinerator beams have +10, Wave motion guns have +30, high energy magnifiers have +30, Tachyon cannons have +10 and Mental singularity generator has +20, dunno if any others have...
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May 15th, 2001, 10:16 PM
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First Lieutenant
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Join Date: Jan 2001
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Re: Another possible combat bug in v1.35 (weapon platforms)
Thanks, I don't usually use those fancy weapons  except for the PD.
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May 16th, 2001, 11:32 AM
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Colonel
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Re: Another possible combat bug in v1.35 (weapon platforms)
HreDaak I followed precisely you three step simulator trial in the original SE IV Version 1.35 (without TDM-ModPack):
I can now confirm your results 100%!
I don't know what caused the difference to my first trial but then I used an ongoing game with TDM-ModPack and some modifications of my own including special mounts for weapon platforms.
Just one more question: why has one single fighter twice the offensive/defensive modifier in your calculation?
And please mail your findings to MM if you didn't do that already.
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