quote:
Just one more question: why has one single fighter twice the offensive/defensive modifier in your calculation?
And please mail your findings to MM if you didn't do that already.
I have tested it and thats just how it works in my experience. If you have X fighters in a group they have (X+1)*their combat to hit offense/defence from VehicleSize.txt file...
Note that this behaviour does not include ships and possibly some other units, they benefit from those abilities normally...
I did some more testing and noticed something interesting. The range calculation from the planets weapon platforms is counted from the upper left corner square of the planet. So when you are attacking a planet you should approach it from south or from east. That way the weapon platforms chance to hit you is 30% lower than if you approach the planet from northwest. I suppose thats why the weapon platforms have this intrinsic +30% chance to hit targets. Your chance to hit the planet is ofcourse always 99%. Also earlier i was in error when i said that the weapon platforms bonus in real combat is +6%, it's 30% also in real combats. I made few mistakes when i tested this

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