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May 16th, 2001, 07:02 PM
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Corporal
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Join Date: Nov 2000
Location: Helsinki, Finland
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Re: Another possible combat bug in v1.35 (weapon platforms)
quote:
Just one more question: why has one single fighter twice the offensive/defensive modifier in your calculation?
And please mail your findings to MM if you didn't do that already.
I have tested it and thats just how it works in my experience. If you have X fighters in a group they have (X+1)*their combat to hit offense/defence from VehicleSize.txt file...
Note that this behaviour does not include ships and possibly some other units, they benefit from those abilities normally...
I did some more testing and noticed something interesting. The range calculation from the planets weapon platforms is counted from the upper left corner square of the planet. So when you are attacking a planet you should approach it from south or from east. That way the weapon platforms chance to hit you is 30% lower than if you approach the planet from northwest. I suppose thats why the weapon platforms have this intrinsic +30% chance to hit targets. Your chance to hit the planet is ofcourse always 99%. Also earlier i was in error when i said that the weapon platforms bonus in real combat is +6%, it's 30% also in real combats. I made few mistakes when i tested this  .
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May 16th, 2001, 07:19 PM
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Colonel
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Re: Another possible combat bug in v1.35 (weapon platforms)
Thank you HreDaak for your excellent analyses. If you do these testing yourselves as I do, you certainly don't blame anybody for mistakes  ! It's really complicated.
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May 16th, 2001, 07:59 PM
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General
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Re: Another possible combat bug in v1.35 (weapon platforms)
So, does anything else 'stack' about to hit modifiers now? Maybe stealth/scattering armor stacks with your ECM now? Has anyone checked? It seems odd that this bug would just "pop up" without a reason. he must hav been trying to change something.
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May 16th, 2001, 08:21 PM
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Corporal
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Re: Another possible combat bug in v1.35 (weapon platforms)
quote: Originally posted by Q:
HreDaak I followed precisely you three step simulator trial in the original SE IV Version 1.35 (without TDM-ModPack):
I can now confirm your results 100%!
Uh.. sorry, i somehow accidentally deleted this part in my earlier message  .
Good to hear that i wasnt just imagining things  .
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May 16th, 2001, 08:51 PM
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Corporal
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Re: Another possible combat bug in v1.35 (weapon platforms)
quote: Originally posted by Baron Munchausen:
So, does anything else 'stack' about to hit modifiers now? Maybe stealth/scattering armor stacks with your ECM now? Has anyone checked? It seems odd that this bug would just "pop up" without a reason. he must hav been trying to change something.
I have not checked if this so called stacking bug/feature is only in v1.35. I did not notice it in earlier Versions since i had not bothered to test tactical combat until now (AI_Strategies.txt file wasnt working correctly until v1.35, 20. Fixed - AI was not reading the AI_Strategies.txt file if it was in that race's directory.)
So i started tweaking this file and watching the AI battle against each other when i noticed that smaller fighter Groups had serious problems to hit larger fighter Groups.. so i naturally started investigate this and one thing led to another. And yes i have nothing else productive to do than mod and play Space Empires IV  .
On ECM, stealth armor and scattering armor.. yes they do stack now with each other. When you design new ships just click the To Hit Modifier on the right side of the screen (new in v1.35) and you see the current defense and offense modifiers.
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May 16th, 2001, 09:34 PM
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General
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Join Date: Feb 2001
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Re: Another possible combat bug in v1.35 (weapon platforms)
quote: I would have expected them to just give +X% offensive modifier to that weapon/mount and not limit the minimum to hit chance to (X+1)%.
I think I see where the confusion is coming from. If I understand things correctly, any weapon that has a target within its range has a minimum 1% chance to hit. The +X% offensive modifier is added after checking the range, so the to-hit chance becomes (1+X)% quote: In any case i hope that i've not been offensive in any way...
No problem; you haven't offended anyone, I just didn't understand what you were saying.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 17th, 2001, 08:55 PM
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Major
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Re: Another possible combat bug in v1.35 (weapon platforms)
quote: Originally posted by Baron Munchausen:
So, does anything else 'stack' about to hit modifiers now? Maybe stealth/scattering armor stacks with your ECM now? Has anyone checked? It seems odd that this bug would just "pop up" without a reason. he must hav been trying to change something.
I think ship & fleet experience is supposed to stack now as well; in fact, I believe the experience problem (i.e., ship & fleet experience _didn't_ stack prior to 1.35) is what Aaron was trying to fix in one of the patches.
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May 17th, 2001, 11:01 PM
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Sergeant
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Re: Another possible combat bug in v1.35 (weapon platforms)
Stealth and scattering armor will stack with ECM now. Actually pretty much anything will stack for combat to hit offense and defense plus bonuses. I have a component in mod for a cybernetic interface and AI computer as one component that provides combat movement and offensive and defensive bonuses. My idea was to use that for certain races instead of sensors and ECM, but I tested it and it will stack with sensors and ECM. You can rack up some pretty high bonuses if you different components.
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May 17th, 2001, 11:20 PM
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Shrapnel Fanatic
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Re: Another possible combat bug in v1.35 (weapon platforms)
With all this new stacking allowed, has anybody checked to see if ECM III stacks with ECM II and ECM I ???
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May 18th, 2001, 09:32 PM
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Corporal
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Re: Another possible combat bug in v1.35 (weapon platforms)
quote: Originally posted by suicide_junkie:
With all this new stacking allowed, has anybody checked to see if ECM III stacks with ECM II and ECM I ???
They do not stack with each other...
I suppose it's component family related, ie components in same family do not stack with each other.
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