.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old March 14th, 2004, 12:09 AM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: Blood Magic: The Truth behind those Fruiters that Practice it

Quote:
Originally posted by Spacepain:
Okay, today, I am here to address a very important issue people. Blood Magic. Blood Magic, is seemingly the most daunting and confusing school of magic to even dream about using... to even the slightest success. After the fact that everything demands those pesky blood slaves, theres the wee confusing thing about GETTING blood slaves that really has me flabbergausted. The amout of micromanagement invovlved in keeping a healthy number of blood slaves around is nauesating.

Is there any thing that eases up this process of moving commanders around provinces harvest blood slaves? To be quite frank, considering the amount of time that is needed micro-ing all of those little blood mages, we should start a fund for research of an ethanol equivalent to blood.
If you have the extra cash, building a lab in the province where you are doing the harvesting will help a lot - slaves will be available on the turn you find them, and you can pool them from the "lab" screen.

I tend to hunt in a very few select provinces. A high population helps a lot, and if you want to keep unrest at a reasonable level, you should lower taxes considerably - basically, to 0 once you have several efficient hunters. Yes, high population also means high income, so you're losing a lot of gold this way; hopefully the slaves will make up for it.

If you go the Scout way for your hunting, then you can choose to have only 1-2 hunters per province, and can get by with maybe 80% taxes; but then, you'll have to micromanage your harvest, most likely. Also, scouts don't benefit from Sanguine Dousing Rods like blood mages do, so your hunting will be slower and more erratic.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.