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Old March 28th, 2004, 04:13 PM
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Default Re: Malazan Mod concept

I'm Canadian so I'm not totally sure, but stores like Coles or Barnes and Noble should have at least the most recent ones. The new book is slated for release in the next few months in trade paperback, though. And I'm sure you could get it on amazon.com.

Back to the previous point of this thread, I've done some preliminary design work on a Malazan army mod.

The basic design of the army set is to combine good mage skills, flexible, high-morale infantry, sappers, marines and some light cavalry with high-leadership commanders. Most of the core units have survival of various types to reflect the ability of the Malazan army to operate indendently from support.

I'm trying to figure out how to incorporate Moranth munitions into the Sapper units, without making them too powerful or too expensive, and I'm open to ideas on that score, since I'm not really content with just giving them a siege bonus and waltzing away.

Otherwise, priest powers will be weak, although the Priest of Fener will have decent leadership, to reflect his role as a battle priest.

In terms of missile weapons, they will have inexpensive light cavalry and Marines with assault crossbows (higher rate of fire than crossbows, lower precision and higher damage). They are not a missile-heavy army, although the assault crossbow provides short-range punch.

Mages come in 2 types, Cadre Mages who are relatively inexpensive and have astral 1 and 2 random picks, and high mages, who have astral one and 4 random picks, making the Malazans extremely flexible and unpredictable in terms of magery.

The Malazans also have Claw and Clawmaster units, stealthy assassins, and the Clawmaster have access to 1 random level of mage powers and leadership 5, which allows them to lead a full Claw into battle.

I'm also thinking of doing a special Pretender for the Malazans, the Ascendant Assassin, who would be a glamoured, stealthy very nasty combatant with air/death magic and the ability to summon Shadow Hounds (stealthy Shade Beasts) when his dominion is high.

Any feedback would be appreciated, as I'm trying to design this and also play enough games to get a feel for game balance, which I don't feel I have a handle on yet.
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