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March 15th, 2004, 11:53 AM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Newbie Bloodgod in Training - Learning on Mictian
The Moloch is the cheapest way to get a good blessing (fire 9) and high dominion. No-one else even comes close.
With sloth 3 you should recruit as many Sun Warriors as you can, and Eagle Warriors with the rest.
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March 16th, 2004, 03:23 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Newbie Bloodgod in Training - Learning on Mictian
Mictlan Priests are also good for Blood Sabbath slaves, and for leading demons into battle, and sometimes for spells. Give a few of them some blood slaves and have them all cast Summon Imp at the same time... muahaha...
PvK
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March 16th, 2004, 06:05 AM
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Major General
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Re: Newbie Bloodgod in Training - Learning on Mictian
Quote:
Originally posted by Graeme Dice:
Air-9 is okay but nothing special, and costs too much unless you use the virtue, which has no survivability.
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I did an Air-9 Virtue with Marignon, and I didn't find that a Mirror Imaged, Mistformed Virtue was poor at surviving, and in fact, was a fairly effective SC throughout the game, able to dispense copious amounts of whoopass. That Awe ability is actually amazingly effective against the masses, particularly in conjunction with some items that will give you a host of nice abilities. Maybe it's not as survivable as the Moloch, but that's because the Moloch is a coward who runs at the first sign of danger!
You may have a point that it's not the most directly applicable to Mictlan, though, as it does nothing to improve your punch.
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March 16th, 2004, 06:10 AM
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Re: Newbie Bloodgod in Training - Learning on Mictian
A Virtue can be Wind Rided and killed unless you give it an Ethereal Item or some ranks in Earth (which is not what we're talking about).
On top of that, there are only a few really good defensive spells for pure Air.
In the great game of things, Awe becomes more and more useless as the game progresses. Even if you CT in order to avoid summons/undead/mindless or anything with a decent morale (20+) she can be hammered down quite easily unless she is in her Domain or GoH which is hardly a consideration if basing things by a standard.
I'm a fan of the Virtue, but she's hardly a SC, and as the game progresses she is less likely to be much more than a support mage, even casting hyperpowerful Orb Lightnings, or Phantasms.
[ March 16, 2004, 04:11: Message edited by: Zen ]
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March 16th, 2004, 06:23 AM
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Major General
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Re: Newbie Bloodgod in Training - Learning on Mictian
Quote:
Originally posted by Zen:
A Virtue can be Wind Rided and killed unless you give it an Ethereal Item or some ranks in Earth (which is not what we're talking about).
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Well, so far, I've had very little problems with being Wind Rided. Etherealization is not really hard to come by, Air-9 lets you cast Dome of Solid Air which will give you a nice antimagic shield over the province, and the one time I *DID* get Wind Rided, my opponent had completely expected to catch something ELSE, and it ended in a very messy bloodbath.
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In the great game of things, Awe becomes more and more useless as the game progresses. Even if you CT in order to avoid summons/undead/mindless or anything with a decent morale (20+) she can be hammered down quite easily unless she is in her Domain or GoH which is hardly a consideration if basing things by a standard.
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Awe certainly decreases in value as the game progresses, especially towards mindlesses and the undead, but I never said this was the only trick in the arsenal.
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I'm a fan of the Virtue, but she's hardly a SC, and as the game progresses she is less likely to be much more than a support mage, even casting hyperpowerful Orb Lightnings, or Phantasms.
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You may have a point that the virtue is not the best chassis to build a late-game SC on, but nor is it completely unviable. Even late in the game, the Virtue remains a decent chassis thanks to a fair selection of innate abilities and hardpoints for different items.
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March 16th, 2004, 06:33 AM
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Re: Newbie Bloodgod in Training - Learning on Mictian
Quote:
Originally posted by Norfleet:
Well, so far, I've had very little problems with being Wind Rided. Etherealization is not really hard to come by, Air-9 lets you cast Dome of Solid Air which will give you a nice antimagic shield over the province, and the one time I *DID* get Wind Rided, my opponent had completely expected to catch something ELSE, and it ended in a very messy bloodbath.
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In my experience it is. Especially from Air Heavy Nations if they know you are running around trying to use your /Under-size 6/ /no earth rank/ SC to do anything. The investment vs easy loss is as much a factor as anything else. But if Wind Ride is not used to it's advantage in your experience, I'm sure it won't in the future either.
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You may have a point that the virtue is not the best chassis to build a late-game SC on, but nor is it completely unviable. Even late in the game, the Virtue remains a decent chassis thanks to a fair selection of innate abilities and hardpoints for different items.
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I never said it was unviable. Throw enough artifacts and spells and empower her to hell and you can make anything a SC. It doesn't mean that a standard Air9 Virtue is much more than a mediocre SC and more of a heavy spell support unit.
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