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March 16th, 2004, 06:23 AM
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Major General
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Join Date: Jan 2004
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Re: Newbie Bloodgod in Training - Learning on Mictian
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Originally posted by Zen:
A Virtue can be Wind Rided and killed unless you give it an Ethereal Item or some ranks in Earth (which is not what we're talking about).
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Well, so far, I've had very little problems with being Wind Rided. Etherealization is not really hard to come by, Air-9 lets you cast Dome of Solid Air which will give you a nice antimagic shield over the province, and the one time I *DID* get Wind Rided, my opponent had completely expected to catch something ELSE, and it ended in a very messy bloodbath.
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In the great game of things, Awe becomes more and more useless as the game progresses. Even if you CT in order to avoid summons/undead/mindless or anything with a decent morale (20+) she can be hammered down quite easily unless she is in her Domain or GoH which is hardly a consideration if basing things by a standard.
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Awe certainly decreases in value as the game progresses, especially towards mindlesses and the undead, but I never said this was the only trick in the arsenal.
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I'm a fan of the Virtue, but she's hardly a SC, and as the game progresses she is less likely to be much more than a support mage, even casting hyperpowerful Orb Lightnings, or Phantasms.
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You may have a point that the virtue is not the best chassis to build a late-game SC on, but nor is it completely unviable. Even late in the game, the Virtue remains a decent chassis thanks to a fair selection of innate abilities and hardpoints for different items.
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March 16th, 2004, 06:33 AM
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Re: Newbie Bloodgod in Training - Learning on Mictian
Quote:
Originally posted by Norfleet:
Well, so far, I've had very little problems with being Wind Rided. Etherealization is not really hard to come by, Air-9 lets you cast Dome of Solid Air which will give you a nice antimagic shield over the province, and the one time I *DID* get Wind Rided, my opponent had completely expected to catch something ELSE, and it ended in a very messy bloodbath.
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In my experience it is. Especially from Air Heavy Nations if they know you are running around trying to use your /Under-size 6/ /no earth rank/ SC to do anything. The investment vs easy loss is as much a factor as anything else. But if Wind Ride is not used to it's advantage in your experience, I'm sure it won't in the future either.
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You may have a point that the virtue is not the best chassis to build a late-game SC on, but nor is it completely unviable. Even late in the game, the Virtue remains a decent chassis thanks to a fair selection of innate abilities and hardpoints for different items.
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I never said it was unviable. Throw enough artifacts and spells and empower her to hell and you can make anything a SC. It doesn't mean that a standard Air9 Virtue is much more than a mediocre SC and more of a heavy spell support unit.
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