It is pretty annoying and I dont see the reason why guarding archers should not fire when something is in range (and maybe charging the commander they should protect...)!
Originally posted by Chazar: Is this already considered as a bug to be fixed?
It is pretty annoying and I dont see the reason why guarding archers should not fire when something is in range (and maybe charging the commander they should protect...)!
This is to prevent two armies to be both set on Guard Commanders/Stay Behind Troops, waiting for the other to come in range. It is not considered a bug.
Yeah, as PhilD said, this is something the devs have been against adding, for the reason he stated. There's been a lot of talk on the forum about this (and similar kinds of commands).
Righto. But OTOH: Two armies set to "fire" will have the exact same effect as well (same as set to guard commander and firing while doing so). I fail to see the net loss / problem with firing while guarding a commander.
Originally posted by tinkthank: Righto. But OTOH: Two armies set to "fire" will have the exact same effect as well (same as set to guard commander and firing while doing so). I fail to see the net loss / problem with firing while guarding a commander.
Two armies set to fire will have their missile troops close to melee range after their ammunition runs out.