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Old March 15th, 2004, 10:50 PM
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Chazar Chazar is offline
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Default Re: Fire when guard commander

I already misposted my suggestion in a wrong thread, but it really belongs here: In short, what about missile troops simply switching to hold when all possible targets are severely outnumbered by friendly units? (AI decides similar to the mechanism on gem usage.)

I presume that this would be half the way towards "fire and hold", as it reduces death by friendly fire and prevents archers from marching up to meele, yet I would prevent the stalemate. And maybe it does not affect balancing that much as the AI controls the behaviour. Friendly fire is so annoying!
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