That could be a special ability of some commanders instead of an ability all mages have. I would like to see few non-mage commanders that can do something useful when they are not warring...
I dunno . . . that sort of makes the other magic paths more like Blood. Doing so would take away the sole advantage Blood magic has over gem magic, aside from the ridiculous summons, of course.
Originally posted by Kristoffer O: We prefer to keep micromanagement restricted to one type of magic.
OK, sounds fair. (Well it's your game anyhow.) I like it as it is too. Just thought it could make some things a bit more "colorful", a sort of "nice to have"-effect but not a "you need to do this"-thing, just to add some more variables if you get down on your luck when site searching. Well maybe for Dominions IV...