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March 15th, 2004, 11:00 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: Got home, got manual, got disappointed!
Ok, got me, I'm still here not playing...
Quote:
Originally posted by Kristoffer O:
Many of the mechanics are not known by us either,
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It's kind of good to know that!
Well, I did ask and so far and did not get a satisfying answer (the question was about the formula determining the square where a missile or ranged spell attack would hit. More precisely, how to calculate the chance of hitting the right square depending on range, actual range and precision), but I'm not sure I really want to now anymore because it might kill the athomsphere of the game...ah well, of course I want know... 
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March 15th, 2004, 11:06 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Got home, got manual, got disappointed!
Quote:
Originally posted by Argitoth:
*goes berserk +7* DIEEE KRISTOFFER!!!
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No problem. I'm immortal.
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March 15th, 2004, 11:08 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Got home, got manual, got disappointed!
Quote:
Originally posted by Chazar:
Ok, got me, I'm still here not playing...
quote: Originally posted by Kristoffer O:
Many of the mechanics are not known by us either,
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It's kind of good to know that!
Well, I did ask and so far and did not get a satisfying answer (the question was about the formula determining the square where a missile or ranged spell attack would hit. More precisely, how to calculate the chance of hitting the right square depending on range, actual range and precision), but I'm not sure I really want to now anymore because it might kill the athomsphere of the game...ah well, of course I want know... Precision has recently been changed (2.09-beta) so I'm not sure how it works. But I didn't have a clue before either.
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March 15th, 2004, 11:37 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Got home, got manual, got disappointed!
Chance of hitting a given square:
(1-(1-((2+prec)/(2+prec+1.5*range))))*(1-(prec/100)^2))*(prec/100)^.2
Doesn't it look about like that to you? You have to actually watch the battle replays to get a good feel for the exact equations, not just look at the results...
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March 16th, 2004, 07:06 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
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Re: Got home, got manual, got disappointed!
Quote:
Originally posted by Kristoffer O:
quote: Originally posted by Argitoth:
*goes berserk +7* DIEEE KRISTOFFER!!!
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No problem. I'm immortal.

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March 16th, 2004, 09:18 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
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Re: Got home, got manual, got disappointed!
Quote:
(1-(1-((2+prec)/(2+prec+1.5*range))))*(1-(prec/100)^2))*(prec/100)^.2
Doesn't it look about like that to you? You have to actually watch the battle replays to get a good feel for the exact equations, not just look at the results...
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I'm really impressed! that formula is what you see looking the battle replay ? You are incredible!
more serious ... I'm quite sure you know a lot of formulas about combat (since you have coded most of them in your simulator) ... is a too hard work for you to just prepare a small rtf document/thread called "known formulas" and keep it growing ... something really simple like:
precision: ....
to hit: ...
to damage: ...
and so on ...
it will be great! I really would like to contribute to the community making a good documentationa and a good web site but I don't' know where you (and Zen, and ceremony, and other peoples) find this informations!
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March 16th, 2004, 09:21 AM
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Major General
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Join Date: Jan 2004
Posts: 2,425
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Re: Got home, got manual, got disappointed!
Quote:
Originally posted by Saber Cherry:
Chance of hitting a given square:
(1-(1-((2+prec)/(2+prec+1.5*range))))*(1-(prec/100)^2))*(prec/100)^.2
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Good grief. How many battles did you have to watch just to get enough data points to get that equation? I'm sure you derived that from some sort of regression sampling, because surely the actual, in-code formula cannot be this awful and must surely look a lot prettier. And I'm pretty sure you had to stage all those battles yourself to control the conditions right.
[ March 16, 2004, 07:22: Message edited by: Norfleet ]
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