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March 20th, 2004, 02:34 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Thanked 54 Times in 39 Posts
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Re: Tool\'s Fool\'s (Mosehansen game)
yeah, already did mine.
got to start in the middle of a wasteland
good thing there aren't a full complement of AI's then...
And we're (very slowly) off!
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March 20th, 2004, 03:09 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Tool\'s Fool\'s (Mosehansen game)
I'm in, and completed my first turn.
Just to handicap myself a little, I chose one of the worse nations for my first MP game. And since that might not have been enough to make things fair, I picked a pretender who doesn't like Machaka's scales.
Just think of Landlore as, mmm, the farmer's daughter.
[ March 20, 2004, 01:10: Message edited by: Cainehill ]
__________________
Wormwood and wine, and the bitter taste of ashes.
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March 20th, 2004, 05:17 AM
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Private
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Join Date: Mar 2004
Posts: 34
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Re: Tool\'s Fool\'s (Mosehansen game)
I'm also in the game, having just finsihed my first turn.
Question, ....
Do the Victory point provinces mean we're playing a VP scored game? I don't mind if we are, but I didn't see any mention of it in the game description.
If it is a VP, what are the victory conditions?
Also, from within the game, how do you find out what the victory conditions are? 
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March 20th, 2004, 06:17 AM
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Major General
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Join Date: Jan 2004
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Re: Tool\'s Fool\'s (Mosehansen game)
Victory point provinces are mostly meaningless if the game you are playing in does not use them as a victory condition. Otherwise, the number of VPs you hold determines how close you are to winning the game by that means.
If you have no idea how many you need to win, then you probably did not enable them as a victory condition, either.
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March 22nd, 2004, 06:32 PM
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Private
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Join Date: Mar 2004
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Re: Tool\'s Fool\'s (Mosehansen game)
I know the game is early, but since many of us are new players, any comments on the game so far?
I noticed many players made a prophet on turn 1, while others waited until turn 2-3.
The fast research is VERY fast! This, coupled with the high level of Indys, will make for a magic flinging game for sure.
I like the high Indys, but I think the the easy magic research is going to have too dramatic of an effect on the game.
Comments?
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March 22nd, 2004, 07:47 PM
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Corporal
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Join Date: Mar 2004
Location: st. paul MN
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Re: Tool\'s Fool\'s (Mosehansen game)
i did it just to have something different form the other 4 games i'm in.
i'm no expert but when it comes to making a commander into a prophet I guess some people like to do it with their starter commander for battle support and spreading the love early. Others probably wait because they're going to recruit a unit with a preist level of 3 or 4 and they want to boost up their power.
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March 22nd, 2004, 09:13 PM
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Sergeant
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Join Date: Feb 2004
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Re: Tool\'s Fool\'s (Mosehansen game)
Keeping in mind that I don't know what I am doing...
With Arco and the whole dominion scrying deal, I tend to make my starting scout a prophet. There are pros and cons to this but mostly it comes down to that I tend to value the fast start (via dominion scrying spread by scout) more than having a level 4, instead of level 3, priest. Especially, with Arco, I tend to have enough priestesses around that having Fanaticism, instead of sermon of blessing, isn't as important as having a stealthy dominion spreader (who will, admittedly, get caught one day  )
With C'tis(Miasma), my other favorite nation, I make an empoisoner (mage-assassin) my prophet on turn 4 so I can start laying claim to (and weakening) provinces ahead of time.
The only other nation I have really played is BF Ulm where I may wait until turn 10+ to get a Vampire Count and make him Prophet.
- Kel
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