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March 17th, 2004, 04:51 PM
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National Security Advisor
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Re: FoS should be cold blooded
Quote:
Originally posted by Argitoth:
Adventurer's Ring:
-Construction 6
-Level 1 Nature
-Level 2 Earth
*Swamp Survival
*Forest Survival
*Mountain Survival
*Wasteland Survival
*+3 Magic Resistance
*Gives "Haste"
*+1 map movement
give or take anything... just an idea.
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2N, 1E, I would say. And giving all the survivals would be enough, as they mainly affect the change of getting diseased when starving...
IIRC right and they also let you move through special-terrain provinces without them slowing you down adding one more movement point ABOVE that would be too good. And I don't think this should give Haste, as that is quite powerful in battle. Making a unit faster in battle would be reasonable, but it shouldn't double that amount...
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March 17th, 2004, 05:15 PM
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General
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Re: FoS should be cold blooded
Quote:
Originally posted by Endoperez:
And I don't think this should give Haste, as that is quite powerful in battle. Making a unit faster in battle would be reasonable, but it shouldn't double that amount...
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Haste increases movement speed only, which isn't that powerful. It's no different than the boots of long strides, which are construction 0, nature 1.
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March 17th, 2004, 05:16 PM
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Sergeant
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Re: FoS should be cold blooded
Quote:
Originally posted by Peter Ebbesen:
quote: Originally posted by Norfleet:
I think that anything with Swamp Survival should also be made immune to miasmatic dominion's effects. After all, Miasma is turning things into swamp, so shouldn't swamp survival units be able to....survive there?
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Sounds reasonable and avoids the Pretender specific issues. A neat solution. I agree with this, and although Tuna's mod is a good "quick fix", Norfleet's suggestion is far superior, and affects more than just the pretender's role in Miasma games.
I would love to see the "new swamp survival" in a future patch.
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I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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March 17th, 2004, 06:27 PM
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Lieutenant Colonel
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Re: FoS should be cold blooded
Yup sounds good. Improved Swamp Survival.
Not the ring though, sorry. Get rid of the MR maybe, or at least reduce it to 1.
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March 17th, 2004, 08:26 PM
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Re: FoS should be cold blooded
What non-C'tis units get swamp survival?
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March 17th, 2004, 08:38 PM
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Re: FoS should be cold blooded
Quote:
Originally posted by Yossar:
What non-C'tis units get swamp survival?
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I'd imagine (although I don't have the game fired up in front of me) that at least some of Pythium's Serpent Cult units get it. I could check at lunchtime.
[ March 17, 2004, 18:38: Message edited by: fahdiz ]
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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March 18th, 2004, 04:06 AM
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Major General
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Re: FoS should be cold blooded
Quote:
Originally posted by Yossar:
What non-C'tis units get swamp survival?
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Green Dragons, the Father of Serpents, and Wyrms, all highly thematic pretenders for C'tis, receive Swamp Survival.
Making Swamp Survival give immunity to Miasma would solve ALL of these problems WITHOUT having to apply the disadvantage of making them cold blooded as well.
The Horned Serpent is not cold blooded, but has Swamp Survival. It should be logically a good C'tis summonable, but lacks cold-blooded, and therefore would fall over and die in Miasma. But it has Swamp Survival!
The Divine Serpent, while not a C'tissian pretender chassis, also has swamp survival, but isn't cold-blooded.
Pythium's hydras receive swamp survival, but are also cold blooded so are unaffected even now.
Keying diseasing in Miasma to Swamp Survival would actually make the survival skill, at least for Swamps, meaningful.
[ March 18, 2004, 02:07: Message edited by: Norfleet ]
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