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March 18th, 2004, 11:25 PM
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Major General
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Re: Unknown magic sites in starting provinces?
Quote:
Originally posted by NTJedi:
ASK yourself the question:
DO YOU KNOW ABOUT THESE MAGIC SITES ?
Answer: NO because the don't exist yet
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Wrong: The answer is actually "Segmentation fault (core dumped)", because you're attempting to operate on a null pointer. The sites do not exist, period: Therefore, they cannot be known or unknown, and attempting to classify them as such will cause a crash.
[ March 18, 2004, 21:26: Message edited by: Norfleet ]
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March 18th, 2004, 11:32 PM
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Re: Unknown magic sites in starting provinces?
Quote:
Originally posted by Norfleet:
Therefore, they cannot be known or unknown, and attempting to classify them as such will cause a crash.
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DO YOU KNOW ABOUT THESE MAGIC SITES ? (asking you not the game)
yes or no... and unless you created some map which has a controlled event occur the answer is NO.
UNKNOWN MAGIC SITE
[ March 18, 2004, 21:33: Message edited by: NTJedi ]
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March 18th, 2004, 11:39 PM
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Sergeant
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Re: Unknown magic sites in starting provinces?
NTJedi...think about it for a second. Something which does not exist cannot be known nor unknown. A thing which "is not" cannot be unknown, because "unknown" presumes that it exists but hasn't been discovered.
Your argument is ontologically flawed.
Please turn off the caps lock, too - nobody here is yelling at you, and nobody wants to be yelled at.
[ March 18, 2004, 21:43: Message edited by: fahdiz ]
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March 18th, 2004, 11:45 PM
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Second Lieutenant
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Re: Unknown magic sites in starting provinces?
Quote:
Originally posted by NTJedi:
quote: Originally posted by Norfleet:
Therefore, they cannot be known or unknown, and attempting to classify them as such will cause a crash.
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DO YOU KNOW ABOUT THESE MAGIC SITES ? (asking you not the game)
yes or no... and unless you created some map which has a controlled event occur the answer is NO.
UNKNOWN MAGIC SITE Climbing further out on the limb with each answer, are you NTJedi? You cannot ascribe the property of being known or unknown to a nonexistent object.
(Unless you have invented your own particular branch of logic, where ontological reasoning does not hold, that is)
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March 19th, 2004, 12:30 AM
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Re: Unknown magic sites in starting provinces?
Quote:
Originally posted by fahdiz:
NTJedi...think about it for a second. Something which does not exist cannot be known nor unknown. A thing which "is not" cannot be unknown, because "unknown" presumes that it exists but hasn't been discovered.
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Unknown does not presume it exists... that is wrong.
example:
there are likely unknown substances or metals which will be eventually be created... and because they don't exist now makes them unknown.
[ March 18, 2004, 22:34: Message edited by: NTJedi ]
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March 19th, 2004, 12:33 AM
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Re: Unknown magic sites in starting provinces?
Quote:
Originally posted by Peter Ebbesen:
Climbing further out on the limb with each answer, are you NTJedi? You cannot ascribe the property of being known or unknown to a nonexistent object.
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NTJedi is an intangible object... but does exist as it is seen by the readers here. And your correct pete this question was way way out.
[ March 18, 2004, 22:33: Message edited by: NTJedi ]
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March 19th, 2004, 12:36 AM
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Re: Unknown magic sites in starting provinces?
Quote:
Originally posted by NTJedi:
NTJedi is an intangible object... but does exist as it is seen by the readers here. And your correct pete this question was way way out.
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Intangibility is not equivalent to nonexistence. An intangible object can still exist and be referenced. A non-existent object will crash anything that tries to reference it.
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