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March 19th, 2004, 12:30 AM
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Re: Unknown magic sites in starting provinces?
Quote:
Originally posted by fahdiz:
NTJedi...think about it for a second. Something which does not exist cannot be known nor unknown. A thing which "is not" cannot be unknown, because "unknown" presumes that it exists but hasn't been discovered.
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Unknown does not presume it exists... that is wrong.
example:
there are likely unknown substances or metals which will be eventually be created... and because they don't exist now makes them unknown.
[ March 18, 2004, 22:34: Message edited by: NTJedi ]
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March 19th, 2004, 12:33 AM
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Re: Unknown magic sites in starting provinces?
Quote:
Originally posted by Peter Ebbesen:
Climbing further out on the limb with each answer, are you NTJedi? You cannot ascribe the property of being known or unknown to a nonexistent object.
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NTJedi is an intangible object... but does exist as it is seen by the readers here. And your correct pete this question was way way out.
[ March 18, 2004, 22:33: Message edited by: NTJedi ]
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March 19th, 2004, 12:36 AM
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Re: Unknown magic sites in starting provinces?
Quote:
Originally posted by NTJedi:
NTJedi is an intangible object... but does exist as it is seen by the readers here. And your correct pete this question was way way out.
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Intangibility is not equivalent to nonexistence. An intangible object can still exist and be referenced. A non-existent object will crash anything that tries to reference it.
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March 19th, 2004, 12:38 AM
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Re: Unknown magic sites in starting provinces?
[quote]Originally posted by Norfleet:
Quote:
Originally posted by NTJedi:
Intangibility is not equivalent to nonexistence. An intangible object can still exist and be referenced. A non-existent object will crash anything that tries to reference it.
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I was responding to Pete's comment and I agree that was way way OUT.
----returning back to the topic-------
These magic sites... do you know they exist?(asking you not the game)
You do not KNOW they exist until the event occurs. Once the event occurs they are known magic sites.
The iron and copper were there just not found... these deposits were unknown.
Before = Unknown magic sites
[ March 18, 2004, 22:45: Message edited by: NTJedi ]
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March 19th, 2004, 12:45 AM
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Re: Unknown magic sites in starting provinces?
Quote:
Originally posted by NTJedi:
These magic sites... do you know they exist?(asking you not the game)
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This is like asking if I know the world is flat. It's an absurd question, because the fact in question is false. I know that the world is NOT flat, just as I know that the magic site in question does NOT exist!
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March 19th, 2004, 12:46 AM
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Re: Unknown magic sites in starting provinces?
Quote:
Originally posted by Norfleet:
quote: Originally posted by NTJedi:
These magic sites... do you know they exist?(asking you not the game)
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This is like asking if I know the world is flat. It's an absurd question, because the fact in question is false. I know that the world is NOT flat, just as I know that the magic site in question does NOT exist! it doesn't exist YET because it is unknown... once the deposits are found the magic sites become known.
If something has become known... then before it was unknown. The events make the magic sites known.
example:
there are likely unknown substances or metals which will be eventually be created... because they don't exist now makes them unknown.
[ March 18, 2004, 22:53: Message edited by: NTJedi ]
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March 19th, 2004, 01:02 AM
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Second Lieutenant
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Re: Unknown magic sites in starting provinces?
Quote:
Originally posted by NTJedi:
If something has become known... then before it was unknown.
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Only during the time it was in existence was it unknown. The period of time in which it was unknown cannot be longer than the time it has been in existence.
Both "known" and "unknown" imply existence as they describe a property of an existing object.
If a mammoth spontaneously arises one day as the result of the unlikely collision of billions of truly unusual particles, the mammoth was neither known nor unknown to anybody on the day before, rather, said mammoth did not exist.
The same goes for magic sites generated by event.
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