
March 21st, 2004, 11:42 PM
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Corporal
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Join Date: Nov 2003
Location: Atlanta
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Re: Unknown magic sites in starting provinces?
Quote:
Originally posted by NTJedi:
Supreme Court Document :
KNOW THE PRINCIPAL TO BE NONEXISTENT
object: "the principal"
The object is known as nonexistent
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Quote:
Originally posted by NTJedi:
University of Mississippi
http://home.olemiss.edu/~weiming/654p.htm
“As to the nonexistent value, it is just the negative value of unknown value, since in fact it is known to be nonexistent. The predicate expression……”
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"Known to be nonexistent" and "known as nonexistent" are different phrases from "Known and nonexistent". Please post the examples of "known and nonexistent" that you have found. You posted examples of a phrase that you changed to support your argument.
Also, there are 2 different application of the word "nonexistent" being used here. NTJedi, your prehistoric plants example uses the term nonexistent in reference to something with once did exist, but no longer does. The game example of a copper mine uses the word nonexistent to refer to a specifc physical thing which does not exist in a particular province and never did in that province before it appeared. "Nonexistent" referring to something that is extinct, and "nonexistent" referring to something which never did exist is semantics, using the same word to describe 2 different concepts. Most people, for example, would regard dinosaurs differently than they do draconians, because despite both being "nonexistent", the "nonexistence" of dinosaurs is different from the "nonexistence" of draconians.
Also, as Graeme said NTJedi, the term "unknown" adds nothing to the phrase "unknown and nonexistent" as the phrase "known and nonexistent" is nonsensical. That phrase can be applied to anything which anyone can think up. Seriously. Name one thing that doesn't exist that "known and nonexistent" does not apply to (using the line of reasoning you've used in this thread with the copper mine being "known and nonexistent").
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