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  #1  
Old March 21st, 2004, 02:34 AM
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Daynarr Daynarr is offline
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Default Re: Air 9 bless: useless?

Perhaps Air 9 blessing could give +5 in precision (like Aim Spell). It wouldn't do much for melee units but sacred mages would become quite deadly.
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Old March 21st, 2004, 02:39 AM

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Default Re: Air 9 bless: useless?

Quote:
Originally posted by Daynarr:
Perhaps Air 9 blessing could give +5 in precision (like Aim Spell). It wouldn't do much for melee units but sacred mages would become quite deadly.
...And non-sacred. Time to mass-produce Shirts of the Battle Saint.

Am I the only one who really likes the 75% Shock Resistance that Air 9 currently gives and finds it a good bonus?
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Old March 20th, 2004, 03:57 PM
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Teraswaerto Teraswaerto is offline
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Default Re: Air 9 bless: useless?

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Originally posted by GavinWheeler:
Horror marks are way more powerful than curses, I would think, so this would have to be a rare event.
Horror attacks are rare even in magic 3 dominion, so I'd say Curse is nastier. A horror mark isn't a big deal most of the time.

Maybe a good new Blood 9 blessing would be a chance (with an MR save) to receive a random affliction when attacking/hitting the blessed unit?
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Old March 20th, 2004, 05:21 PM
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Default Re: Air 9 bless: useless?

ehh, why not the obvious +4 hit points for blood9?

makes it attractive then both for cheap bless units and expensive, w/out being unbalanced like blood vengeance, and, i'm guessing, life drain - the problem w/ both I'd think would be how they become just too powerful in an SC or mini-SC chassis.
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Old March 20th, 2004, 07:38 PM
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Default Re: Air 9 bless: useless?

Quote:
Originally posted by Peter Ebbesen:

Am I the only one who really likes the 75% Shock Resistance that Air 9 currently gives and finds it a good bonus?
I like it, but that might be obvious. I also like the curse, although it is more fun than useful.
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  #6  
Old March 21st, 2004, 01:57 AM

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Default Re: Air 9 bless: useless?

Quote:
Originally posted by Daynarr:
Perhaps Air 9 blessing could give +5 in precision (like Aim Spell). It wouldn't do much for melee units but sacred mages would become quite deadly.
That is exactly what I thought was going to happen the first time I ever did blessing effects. Every other stat is covered but Precision, HP, and Encumberance. This would be especially useful for nations like Abyssia, Tien Chi.

Edit: Actually +4 would probably be more appropriate (Like the Earth9 Blessing). +5 HP is alot, I would rather have it be a % so that it can affect both high and low hp's to a decent degree. What the % should be has to be defined as what is reasonable. Testing Flags and Niefel Jarls with %'s to see if point per ability are worth it.

[ March 21, 2004, 01:08: Message edited by: Zen ]
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Old March 21st, 2004, 03:03 AM

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Default Re: Air 9 bless: useless?

+4 precision would be really nice for nations with sacred mages. It might let the abysian mages hit the something. Maybe good for pythium too but they mostly throw soul slay and other 100 prec spells dont they?
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