|
|
|
 |

March 21st, 2004, 02:34 AM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Air 9 bless: useless?
Perhaps Air 9 blessing could give +5 in precision (like Aim Spell). It wouldn't do much for melee units but sacred mages would become quite deadly.
|

March 21st, 2004, 02:39 AM
|
Second Lieutenant
|
|
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
|
|
Re: Air 9 bless: useless?
Quote:
Originally posted by Daynarr:
Perhaps Air 9 blessing could give +5 in precision (like Aim Spell). It wouldn't do much for melee units but sacred mages would become quite deadly.
|
...And non-sacred. Time to mass-produce Shirts of the Battle Saint.
Am I the only one who really likes the 75% Shock Resistance that Air 9 currently gives and finds it a good bonus?
__________________
When I said Death before Dishonour, I meant alphabetically.
|

March 20th, 2004, 03:57 PM
|
 |
Major
|
|
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Air 9 bless: useless?
Quote:
Originally posted by GavinWheeler:
Horror marks are way more powerful than curses, I would think, so this would have to be a rare event.
|
Horror attacks are rare even in magic 3 dominion, so I'd say Curse is nastier. A horror mark isn't a big deal most of the time.
Maybe a good new Blood 9 blessing would be a chance (with an MR save) to receive a random affliction when attacking/hitting the blessed unit?
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
|

March 20th, 2004, 05:21 PM
|
 |
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: Air 9 bless: useless?
ehh, why not the obvious +4 hit points for blood9?
makes it attractive then both for cheap bless units and expensive, w/out being unbalanced like blood vengeance, and, i'm guessing, life drain - the problem w/ both I'd think would be how they become just too powerful in an SC or mini-SC chassis.
|

March 20th, 2004, 07:38 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Air 9 bless: useless?
Quote:
Originally posted by Peter Ebbesen:
Am I the only one who really likes the 75% Shock Resistance that Air 9 currently gives and finds it a good bonus?
|
I like it, but that might be obvious. I also like the curse, although it is more fun than useful.
|

March 21st, 2004, 01:57 AM
|
|
Re: Air 9 bless: useless?
Quote:
Originally posted by Daynarr:
Perhaps Air 9 blessing could give +5 in precision (like Aim Spell). It wouldn't do much for melee units but sacred mages would become quite deadly.
|
That is exactly what I thought was going to happen the first time I ever did blessing effects. Every other stat is covered but Precision, HP, and Encumberance. This would be especially useful for nations like Abyssia, Tien Chi.
Edit: Actually +4 would probably be more appropriate (Like the Earth9 Blessing). +5 HP is alot, I would rather have it be a % so that it can affect both high and low hp's to a decent degree. What the % should be has to be defined as what is reasonable. Testing Flags and Niefel Jarls with %'s to see if point per ability are worth it.
[ March 21, 2004, 01:08: Message edited by: Zen ]
|

March 21st, 2004, 03:03 AM
|
Second Lieutenant
|
|
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Air 9 bless: useless?
+4 precision would be really nice for nations with sacred mages. It might let the abysian mages hit the something. Maybe good for pythium too but they mostly throw soul slay and other 100 prec spells dont they?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|