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March 22nd, 2004, 06:47 PM
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Major
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Join Date: Sep 2003
Location: The Forest of Avalon
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Re: Suggestion for a new nation
Why two riders for the camels? this seems very odd to me.
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March 22nd, 2004, 06:48 PM
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Corporal
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Re: Suggestion for a new nation
Forgive me, but I have to ask - where's the balance in this new nation? Don't get me wrong, I think there should be a Persian/Arab influenced nation in the game, but what's described in this thread sounds like it has no weaknesses and several strengths.
-Jeff
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March 22nd, 2004, 07:21 PM
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Major
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Re: Suggestion for a new nation
Quote:
Originally posted by st.patrik:
Why two riders for the camels? this seems very odd to me.
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I didn't want them to be just another cavalry type with new sprites. And historically the Midianite and Nabatean Arab armies used 2-bowmen camels
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God does not play dice, He plays Dominions Albert von Ulm
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March 22nd, 2004, 07:46 PM
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Sergeant
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
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Re: Suggestion for a new nation
Quote:
Originally posted by jaif:
Forgive me, but I have to ask - where's the balance in this new nation? Don't get me wrong, I think there should be a Persian/Arab influenced nation in the game, but what's described in this thread sounds like it has no weaknesses and several strengths.
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Fire as one of the nation's primary magic paths isn't enough of a weakness for you?
I don't see it as having any particularly impressive strengths. Nothing with heavy armor, no crossbows or longbows, primary magic path is weak, average at best priests. Cavalry are always expensive and only sometimes worth it. The seducing unit might be good, but probably not as good as a well equipped assassin - a more limited choice of targets and probably a lower success rate. (Although it would be interesting if, when a courtesan fails to seduce someone and has to fight them instead, the target doesn't get any of his armor during the fight... )
It might be fun to play, but I wouldn't expect it to be a serious contender against the likes of Arcoscephale, Pythium, Caelum or Jotunheim.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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March 22nd, 2004, 07:58 PM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Suggestion for a new nation
Jaif has a point about balance.
Flying mages, excellent assassins, effective cavalry, powerful summons, stealthy troops, sacred dervishes. All pretty good.
One obvious place to make up the balance points would be with weak priests. Spread the faith through conquest, rather than preaching. Seems in keeping with the theme.
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March 22nd, 2004, 08:17 PM
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Re: Suggestion for a new nation
It would be hard to say if it's balanced or not without the particulars. Maybe each Djinn costs 30 Air and are barely reasonable for that cast. Maybe the Fire and Air of the mages is minute. Maybe the cavalry are expensive and don't fight well.
I'd wait to pass judgement on balance until you can see what is there, then you can go from there.
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March 22nd, 2004, 08:48 PM
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Major General
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Re: Suggestion for a new nation
It sounds very interesting to me, especially in light of the myth-laden flavor inherent in the idea. It should fit in marvelously with the already existing nations (which isn't a necessity, but it always nice) and have something unique to offer.
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