|
|
|
 |

May 15th, 2001, 08:43 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Do Small DUCs suck?
What do you have against DUClings? They're such cute little things... 
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

May 16th, 2001, 02:28 PM
|
Private
|
|
Join Date: Feb 2001
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Do Small DUCs suck?
Both the Cryslonites and my fighters (Terran) were grouped in 5's. Neither the Cryslonites nor my fighters had ECM or Combat sensors, just the standard small fighter compnents, engines, and weapons as indicated in my original post below. By the way I am using SEIV v1.35. I went back and used a save game to replay the battle several times and have concluded that the fighter/fighter hit chance *does* appear to be the same for my fighters and the Cryslonites. The first time I did the battle I had a few escort class ships mixed in with my fighters (which when look almost identical in tactical mode using Terran), so I mistakingly thought that the Cryslonite fighters were hammering my fighters butts.
HOWEVER, one thing that IS clear to me is that the hit chance for small fighters at a range of 1 is still *very* low making small fighter/small fighter battles unnecessarily
tedious IMHO. The game displays "1%" for my fighters for a hit chance, however I think that the hit chance is actually a little higher. But most of the battle between the fighters is spent watching each fighter miss each other. Has anyone else experienced this or agree with this?
------------------
Nethog
__________________
Regards,
Nethog
|

May 16th, 2001, 02:42 PM
|
First Lieutenant
|
|
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
|
|
Re: Do Small DUCs suck?
This is probably related to the bug in the fighters with the to hit/miss modifiers stacking.
Try removing these abilities from the hull and give them to the cockpit. See if the numbers change. Remember that ECM and Sensors won't be added unless they increase the chance above the cockpit rating, as they "should" not stack.
[This message has been edited by Nitram Draw (edited 16 May 2001).]
|

May 16th, 2001, 07:12 PM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Do Small DUCs suck?
Nethog I observed the same things as you and it is defenitely a major bug, which affects all combats with fighters involved.
Im your example the low hit chance is due to the difference of the offensive (= 50%) and defensive (= 80%) modifier for small fighters. And I also observed a higher hit rate than indicated (in my experience something about 10% effective hit rate when 1% is displayed). I don't know what causes this but it seems not to be the racial characteristics because it's also happening with races that have no bonus in aggressivenes or defensivenes.
I don't see that we can fix this ourselves. The proposition of Nitram Draw to transfer the combat modifiers to the cockpit is excellent, but even this will probably not eleminate all problems. So we have to wait for the next patch.
[This message has been edited by Q (edited 16 May 2001).]
|

May 17th, 2001, 02:03 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Do Small DUCs suck?
quote: And I also observed a higher hit rate than indicated (in my experience something about 10% effective hit rate when 1% is displayed).
Q, that's because its a 1% chance for each weapon on the fighter group!
with 5 fighters, and 3 weapons each, 15 guns @ 1% give you a:
(0.99) ^ 15 chance of missing,
or: a 86% chance of missing with all = 14% chance to hit with any one gun.
2 weapons per fighter would give you roughly 10% chance to hit with a group of 5.
When you hit with just one or two guns, the damage should be lower than the total of all the weapon's damage Ratings. ie. 5 to 10 damage (1 or 2 hits) instead of all the weapons (15x5=75 damage)
If your fighters had 100 guns between them, at 1% each, you get a 63% chance of at least one hitting. (out of 100!!!)
[This message has been edited by suicide_junkie (edited 17 May 2001).]
__________________
Things you want:
|

May 17th, 2001, 05:07 AM
|
Private
|
|
Join Date: Feb 2001
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Do Small DUCs suck?
suicide_junkie, what about the +50% to hit offenseive bonus and -80% defensive bonus for small fighters, i.e. net -30% to hit? This would make the hit chance even lower still? Or does the 1% already reflect this?
Anyway, regardless of the numbers don't you think that the hit chance should be higher when two equal sized Groups of small fighters are engaged in combat? Like I said earlier in this discussion thread it gets tedious fighting a battle between small fighters.
__________________
Regards,
Nethog
|

May 17th, 2001, 06:14 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Do Small DUCs suck?
Nitram, I was going to suggest that myself, but is has a flaw.
The AI will put a LOT of cockpits on the fighter. Not bound by the "one per ship" restrictions, rememeber..
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|