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Old April 3rd, 2004, 02:49 AM

Wendigo Wendigo is offline
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Default Re: The next patch

Quote:
20: Clams= 10 Income= 15 Waste= 0 Store= 18 --> Produced 1 clams
I am with Jasper. I am far from impressed by the above numbers, and those are a 'best possible' scenario for an astral power: Construction research for clam forging + 1 dwarven hammer already forged available both from turn3, which is basically impossible.

Even if it was, forfeiting the gem income from 20 turns (100 gems!) to get a +10 gem income is far from impressive. On standard settings I am pretty sure I could get a better income with half the investment by just casting a few search spells.

It seems to me that the players running into this are playing extremely big maps vs fairly passive opponents. The only nations I can imagine pulling this on more average settings are Atlantis & R'lyeh (thanks to the combination of early invulnerability & water income), and only if the other sea nation is not present in the game.

Even so, it's disputable that a clam strategy would be a better investment than an early casting of Voice of Tiamat on every sea: Sacrifice 10 gems for a 1 gem income, or 8 gems for a 2+ income?

As far as I am concerned, clam forging is a good use for water gems that have no immediate use, but I cannot imagine alchemying astrals for this.

[ April 02, 2004, 12:53: Message edited by: Wendigo ]
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