.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old April 5th, 2004, 05:41 AM
Zapmeister's Avatar

Zapmeister Zapmeister is offline
First Lieutenant
 
Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
Zapmeister is on a distinguished road
Default Re: The next patch

Quote:
Anything is not as common as your national troops since you can build them in any castle, so obviously you can't judje indep. province frequency by such criteria.
Yes you can. We're trying to determine the availability of clam forgers. Atlantis and R'lyeh have national units that can forge water-2 clams. No-one has national troops that can forge water-1, nature-1 clams without a lucky random pick. That's the point.
Quote:
The solution that could fix overpowered clams problem without raising its cost - like seting max limit on number of clams per player,
But I'm not suggesting that. I'm saying that making them water-1,nature-1 is enough because of the reduced availability of forgers and the usefulness of nature gems for other purposes.

I'm also saying that anything more than that is overkill, and will never be accepted by the folks that don't even agree that clams are out of balance in the first place.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
Reply With Quote
  #2  
Old April 5th, 2004, 06:03 AM
Stormbinder's Avatar

Stormbinder Stormbinder is offline
First Lieutenant
 
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
Stormbinder is on a distinguished road
Default Re: The next patch

Quote:
Anything is not as common as your national troops since you can build them in any castle, so obviously you can't judje indep. province frequency by such criteria.
Quote:
Yes you can. We're trying to determine the availability of clam forgers. Atlantis and R'lyeh have national units that can forge water-2 clams.
First you are forgeting Jotunheim. Second - all I was saying is that is that amazons are quite common forest province, with mages that can be 5 times cheaper than your national water 2 mages, and capable of making clams that fits your suggestion for their gemcost (5W/5N). That's all.


Quote:
The solution that could fix overpowered clams problem without raising its cost - like seting max limit on number of clams per player,
Quote:
But I'm not suggesting that. I'm saying that making them water-1,nature-1 is enough
I know that. And like I said I disagee with that, for the reasons explained below.

[ April 05, 2004, 05:07: Message edited by: Stormbinder ]
Reply With Quote
  #3  
Old April 5th, 2004, 06:08 AM

rabelais rabelais is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
rabelais is on a distinguished road
Default Re: The next patch

Speaking of the next patch... can someone tell me whether it has lockable research sliders?

The current system makes it impossible to obtain certain distributions. Since reductions in one get added to the smallest, and additions get pulled from the largest.

Drives me CRAZY!


Rabe the Unbalanced
Reply With Quote
  #4  
Old April 5th, 2004, 06:24 AM
Zapmeister's Avatar

Zapmeister Zapmeister is offline
First Lieutenant
 
Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
Zapmeister is on a distinguished road
Default Re: The next patch

Quote:
First you are forgeting Jotunheim.
Ah yes, the Skratti are blood-2, water-2 aren't they. I think Mictlan's Rain Priest does it too. But that adds weight to my argument.

Quote:
Second - all I was saying is that is that amazons are quite common forest province, with mages that can be 5 times cheaper than your national water 2 mages
But you also agreed that maintenance wasn't a major issue. We're looking for factors that are not just relevant, but will make the difference between choosing a clam-hoarding strategy and not. Forger maintenance is not such an issue.

Add to this the fact that 2 gem types are required for nature-1,water-1 clams meaning that, in the case of R'lyeh and Atlantis for example, a nature gem supply must be found, and the pretender is probably the only unit that can find it.

Quote:
I know that. And like I said I disagee with that, for the reasons explained below.
So then, which of those reasons have I not addressed?
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
Reply With Quote
  #5  
Old April 5th, 2004, 09:33 AM

PrinzMegaherz PrinzMegaherz is offline
Sergeant
 
Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
Thanks: 0
Thanked 0 Times in 0 Posts
PrinzMegaherz is on a distinguished road
Default Re: The next patch

I just wondered whether it would be possible to play games with stronger gods? Maybe a map slider you can use to vary the points each player gets to spend on god creation between 400 - 600 points or even more, just like the point bonus given to difficult AI.
What do you think about this?
Reply With Quote
  #6  
Old April 5th, 2004, 12:00 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: The next patch

Quote:
Originally posted by PrinzMegaherz:
I just wondered whether it would be possible to play games with stronger gods? Maybe a map slider you can use to vary the points each player gets to spend on god creation between 400 - 600 points or even more, just like the point bonus given to difficult AI.
What do you think about this?
Actually, this isn't a bad idea.
Reply With Quote
  #7  
Old April 5th, 2004, 12:59 PM

Karacan Karacan is offline
Sergeant
 
Join Date: Nov 2003
Location: Berlin
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
Karacan is on a distinguished road
Default Re: The next patch

There's actually a lot of nature-gem producing sites underwater, found with water and earth. For an atlantian pretender, finding a nature gem supply is an issue solved by turn 5 to 10. Unless the magic site frequency is set to abysmally low.
__________________
Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.