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March 22nd, 2004, 09:43 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Should I make commander with 4 holy a prophet?
Yes, it depends.
If you're Pythium or Marignon, for instance, you may get a national hero with an intrinsic Holy-5 (!). It's also not that hard for Pythium to Smite en masse even without that hero or an Arch-Theurg prophet, because Communion boosts holy/unholy power as well.
If you lack easy access to Communion and don't have such a national hero (or have only one but want more smiters without Communion or boosting items), however, it may be more interesting to you to prophetize that Holy 4.
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March 22nd, 2004, 09:58 PM
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Second Lieutenant
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Re: Should I make commander with 4 holy a prophet?
If you're playing as a nation with really expensive non-sacred mages, you might want to make one of them your prophet to save on upkeep.
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March 23rd, 2004, 04:56 PM
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Corporal
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Join Date: Feb 2004
Location: New Mexico
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Re: Should I make commander with 4 holy a prophet?
It depens on the nation, of course, but usuually I go for holy 5. Smite is a good spell, even if there are a few misfires. Having 2 smiters with some cannonfodder, is really nice. However, in the long run fanaticism is the more important spell (in my games at least).
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March 23rd, 2004, 06:46 PM
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Corporal
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Re: Should I make commander with 4 holy a prophet?
I always go for Holy 5 if the nation allows it (i.e., having a holy-4 recruitable unit). Early game against indy provinces, smite is very effective.
Pythium with a holy-5 arch theurg and a dozen heavy infantry can take out some serious indy provinces. Yes, Smite does seem to miss occassionally, and is resisted occassionally, but it costs little or no endurance, and hits quite frequently. Against an indy heavy infantry squad, a bLast of 4 or 5 smites is often enough to cause a rout.
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March 23rd, 2004, 07:54 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Should I make commander with 4 holy a prophet?
I've currently done three different c'tis strategies which all require a different unit to become a prophet.
-I made a Shaman a prophet to cast body etheral and luck on my super combatant and so that he wouldn't die from a stray arrow.
-I made an Assassin a prophet so he could preach in provinces before my immortal pretender got to it.
-I made a Lizard King a prophet to gain smite to take on calvary provinces. Smite is very effective on independence and gets your prophet lots of experience and heroic abilities.
Just reallllllly depends on what you have availible. In my case, it only had to do with how to expand. (except for my immortal pretender who I used for the whole game)
-Shaman was for a super combatant
-Assassin was for an immortal
-Lizard King was for the ability of weak armies to take over calvary-filled provinces
(some editting was involved)
[ March 23, 2004, 18:17: Message edited by: Argitoth ]
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March 24th, 2004, 06:53 AM
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Second Lieutenant
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Re: Should I make commander with 4 holy a prophet?
Quote:
Originally posted by Argitoth:
I've currently done three different c'tis strategies which all require a different unit to become a prophet.
-I made a Shaman a prophet to cast body etheral and luck on my super combatant and so that he wouldn't die from a stray arrow.
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Erm... how does making someone a prophet help with casting spells? I understand the HP gain idea, but is there some kind of magical bonus as well?
Bayushi Tasogare
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March 25th, 2004, 02:14 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: Should I make commander with 4 holy a prophet?
A Prophet is permanently Blessed, so if his/her/its Pretender has the appropriate magic, the Prophet might gain Wind Shield, Reinvigeration, Regeneration, etc. I'm not sure if that's what is being referred to however, and other then that, I can't think of any spell-casting benefit prophethood would bring, aside from the built-in boost to Holy/Unholy magic.
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