.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 23rd, 2004, 12:09 PM

liga liga is offline
Second Lieutenant
 
Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
liga is on a distinguished road
Default how really morale works ?

the manual in several time todl about morale checks ... but I wasn't able to find anywhere (not also here in teh forum) an explanation of how really it works. I think there is a unit morale vlaue and a squad morale values.

The unit value is used for personal check, the squad value to determinates routes.

But

1) how is the unit check ? is a 2d6 + morale values of the unit against what ?

2) When a unit make a check and how the result of this check has influence on squad morale ?

3) How is determinated the squad morale value and when the squad route ?

4) Has the leader morale and/or leadership some influence on the squad morale ?

thank you and good play to alla
Liga
__________________
##############
www.liga3m.it
##############
Reply With Quote
  #2  
Old March 23rd, 2004, 12:28 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: how really morale works ?

I could swear that you posted a thread with a similar title within the Last two weeks.

I know that English is not your native language, and that you might want some different phrasings regarding how to answer the questions, but really try using the "search" function, and then rephrase your question so that I/we can figure out what it is that those threads failed to answer.
Reply With Quote
  #3  
Old March 23rd, 2004, 03:11 PM

liga liga is offline
Second Lieutenant
 
Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
liga is on a distinguished road
Default Re: how really morale works ?

I have posted a thread asking how route works and

http://www.shrapnelgames.com/cgi-bin...=001856#000000

and I got usefull answer about route ...

Quote:
Army rout is automatic when one of these conditions is met:

- all your squads (not counting bodyguards) are routing.

- you have only leaders and bodyguards and a leader is slain.

To prevent the kind of early rout you describe, put a crippled or limp militiaman in a separate squad in the rear with 'hold and attack' orders. Or better, you can use a single archer to the same effect.
but nothing explain me what I have asked in this thread ...

I have looked throught all the topics displaied usign "morale" in the search but I haven't found anything (if I miss a thread that oyou know have the answer please point me to the thread) ... anyway, I know my english is not so good so I try to reformulate the quesions:

1) Sometimes a unit is called to make a morale check. How is that check (2D6 + unit morale must be higher than something ?)

2) When a unit is called to make a morale check ? When it is wounded ? when a unit in the same squad is wounded ? When anothe squad in teh battlefield start to rout ?

3) How is computed the morale of a squad ? When the squad start to route ?

4) Has the leader morale/leadership some influence ?

Saber Cherry in his mitical newbie guide says:

Quote:

When does morale cause routing? A group (one line of units on the army setup screen) can lose morale when any of its units are hit for damage, or affected by the spells "Terror" or "Fear", or are near a unit that "Causes Fear". The probability that the group will lose morale from such attacks depends on the affected unit's morale (so a group of units with 11 morale each will have higher initial group morale, and will be less likely to lose morale when a unit gets hurt, than a group of units with 10 morale each). When the group morale drops enough, they rout, and will run away no matter what... unless the group contains berserkers, who will never flee combat when berserking. The non-berserking group members will still flee, though.
but is says high, higher, drop enough ... without any more precise description ..
thank you anyway
Liga

[ March 23, 2004, 13:40: Message edited by: liga ]
__________________
##############
www.liga3m.it
##############
Reply With Quote
  #4  
Old March 23rd, 2004, 05:35 PM

mivayan mivayan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
mivayan is on a distinguished road
Default Re: how really morale works ?

Noone knows how morale works exactly. Including the devs I suspect.
Reply With Quote
  #5  
Old March 23rd, 2004, 07:07 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: how really morale works ?

Quote:
Originally posted by mivayan:
Noone knows how morale works exactly. Including the devs I suspect.
Quite correct.

I'll try to explain what I do know.

Quote:
1) Sometimes a unit is called to make a morale check. How is that check (2D6 + unit morale must be higher than something ?)

2) When a unit is called to make a morale check ? When it is wounded ? when a unit in the same squad is wounded ? When anothe squad in teh battlefield start to rout ?

3) How is computed the morale of a squad ? When the squad start to route ?

4) Has the leader morale/leadership some influence ?
1) Most often: 2d6 + mrl - mrlloss) vs (2d6 + 10) IIRC

2) When wounded, when a squad member dies, when hit by fear inducing weapons, spells and fear auras, when repelled (but this will not induce mrlloss IIRC). Perhaps when other squads rout. Not sure about that one.

3) When the sum of the mrl loss is higher then the squad size (or something like that) and fails a squad mrl check (average mrl of squad members + some kind of bonus for squad size).

4) Standards reduces mrl losses in an arewa equal to the standard effect. Leadership has no effect.
__________________
www.illwinter.com
Reply With Quote
  #6  
Old March 23rd, 2004, 07:12 PM

liga liga is offline
Second Lieutenant
 
Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
liga is on a distinguished road
Default Re: how really morale works ?

Thank you Kristoffer ... it is a quite good answer ... and I suppose is the most close to teh truth I can get ...

and now at home to play!
Liga
__________________
##############
www.liga3m.it
##############
Reply With Quote
  #7  
Old March 23rd, 2004, 10:36 PM
Stormbinder's Avatar

Stormbinder Stormbinder is offline
First Lieutenant
 
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
Stormbinder is on a distinguished road
Default Re: how really morale works ?

Quote:
Originally posted by Kristoffer O:


4) Standards reduces mrl losses in an arewa equal to the standard effect. Leadership has no effect. [/QB]
That's interesting. So let's say I have Standard (10) on my commander. Does it mean that it'll reduce morale loss in total of 10 squards on the hex-grid around this commander, or does it mean that it reduses morale loss in area with _radius_ of 10 hex-squards? (obviously in this case the affected area is much larger than in the first one)

Also question about spells such as Heroism and Sermon of Courage. How exactly are they working in regards of morale? Do they just wipe out all morale losses, making units as good as in the begiing of battle morale-wise?


Also if I have lvl 4 priest in the back casting Heroism each turn, do items such as Horn of Valor
, that give Standards to the unit carrying it, make any effect in this situation or they are of no use since Heroism is already affecting morale of all untis on the battlefiled?

And finally question about Fear - what is the formula for its effect depending on the strength of the Fear? And how Fear on one side interfere with Heroism spells and morale improving items used by another side in battle? Do they just somehow negate each other or it is more complicated?
Reply With Quote
  #8  
Old March 25th, 2004, 03:03 AM
Stormbinder's Avatar

Stormbinder Stormbinder is offline
First Lieutenant
 
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
Stormbinder is on a distinguished road
Default Re: how really morale works ?

bump to the top
Reply With Quote
  #9  
Old March 25th, 2004, 03:16 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: how really morale works ?

Quote:
Originally posted by Stormbinder:
That's interesting. So let's say I have Standard (10) on my commander. Does it mean that it'll reduce morale loss in total of 10 squards on the hex-grid around this commander, or does it mean that it reduses morale loss in area with _radius_ of 10 hex-squards? (obviously in this case the affected area is much larger than in the first one)
It's the same as every other area effect. The value is the number of squares that the standard will fix the morale in.
Quote:
Also question about spells such as Heroism and Sermon of Courage. How exactly are they working in regards of morale? Do they just wipe out all morale losses, making units as good as in the begiing of battle morale-wise?
Sermon of Courage and Fanaticism both reset the morale status to the default level of any unit that has suffered a failure on its morale check.

Quote:
Also if I have lvl 4 priest in the back casting Heroism each turn, do items such as Horn of Valor
, that give Standards to the unit carrying it, make any effect in this situation or they are of no use since Heroism is already affecting morale of all untis on the battlefiled?
Fanaticism only affects the units when it is cast. it is possible to rout before the priest gets around to casting it.

Quote:
And finally question about Fear - what is the formula for its effect depending on the strength of the Fear? And how Fear on one side interfere with Heroism spells and morale improving items used by another side in battle? Do they just somehow negate each other or it is more complicated?
Fear causes every unit it affects to make a morale check. The area of effect is the '+' number in the description. For every five levels of fear the morale check is one point harder.
Reply With Quote
  #10  
Old March 26th, 2004, 06:40 AM
Stormbinder's Avatar

Stormbinder Stormbinder is offline
First Lieutenant
 
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
Stormbinder is on a distinguished road
Default Re: how really morale works ?

Thanks a lot Greame, it was very helpfull.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.