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  #1  
Old May 15th, 2001, 09:46 PM
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Default Re: Question for AI Modders on troops

Zorians: will definitly have to try a new game with them!

Q: now THAT is a great idea, if this is based on the available ships right now (ie when building a ship it is attack/def/colony/attack base etc) it could have blank lines for inclusion of 'custom' ship designs (like scout) for fleets.

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"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
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Old May 15th, 2001, 09:59 PM
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Default Re: Question for AI Modders on troops

Q: sudden brain burst , this fleet.txt idea of yours. Have you thought of including fleet strategies??? ie, set different styles of fleets with goals in mind (guard wormhole<pick target>, attack target<enemy homeworld>, defend target, colonize target etc), that way there could be a specialized 'attack homeworld fleet' or 'capture planet' fleet that will use the appropriate strategy from the files and upload troops/pop etc to achieve that goal.

Food for thought........

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
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  #3  
Old May 16th, 2001, 12:44 AM
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Default Re: Question for AI Modders on troops

I think the "Drop Troops If Carrying" tactic has to be the primary one - the tactic for the non-troop ships should be the secondary one - I think.

PvK

quote:
Originally posted by Deathstalker:
possible idea....A few people have modded attack ships to carry minesweepers (and the other way around). How hard would it be to have an attack ship with a few cargo bays for troops?? Set the Optimal Firing range 2ndary attack to 'capture planet'. Now the only problem would be to get the AI to load troops and not just population or something else.

Will have to try this myself later......

Anyone else have pros/cons/impossibility of this idea??




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Old May 16th, 2001, 12:44 AM
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Default Re: Question for AI Modders on troops

I think the "Drop Troops If Carrying" tactic has to be the primary one - the tactic for the non-troop ships should be the secondary one - I think.

PvK

quote:
Originally posted by Deathstalker:
possible idea....A few people have modded attack ships to carry minesweepers (and the other way around). How hard would it be to have an attack ship with a few cargo bays for troops?? Set the Optimal Firing range 2ndary attack to 'capture planet'. Now the only problem would be to get the AI to load troops and not just population or something else.

Will have to try this myself later......

Anyone else have pros/cons/impossibility of this idea??




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Old May 16th, 2001, 10:46 AM
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Default Re: Question for AI Modders on troops

quote:
Originally posted by Deathstalker:
Q: sudden brain burst , this fleet.txt idea of yours. Have you thought of including fleet strategies??? ie, set different styles of fleets with goals in mind (guard wormhole<pick target>, attack target<enemy homeworld>, defend target, colonize target etc), that way there could be a specialized 'attack homeworld fleet' or 'capture planet' fleet that will use the appropriate strategy from the files and upload troops/pop etc to achieve that goal.

Food for thought........




Absolutely, that would be my idea to have different fleet types for different purposes with different compositions!

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