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  #1  
Old March 24th, 2004, 07:11 PM
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Default Re: Stealth increasing with experience

Quite a nice idea!
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  #2  
Old March 24th, 2004, 10:10 PM
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Default Re: Stealth increasing with experience

Yep. Makes sense for assassins too. I don't see a problem for leaders, especially if the game uses the lowest stealth rating of the troops under the leader's command. It does not seem to be very hard to counter high stealth Ratings, so I don't see this as being unbalancing, as long as the dev's check the formulas used for detection to make sure there isn't some issue at the high end with certain units.

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Old March 26th, 2004, 02:31 AM
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Default Re: Stealth increasing with experience

hey great, thanks for the replies.

I also wouldn't worry about the leader types too much; that's what they are there for. But I also wouldn't make it +5 per star, but maybe like +3. I doubt anyone would do it, but one could conceivably put a Champion's Skull on a mage and give them 5 stars; +25 would be a bit too much in my eyes.
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Old March 25th, 2004, 09:07 PM
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Default Re: Stealth increasing with experience

Few mages are stealthy. Also, Champion's Skull will get you one star, and eventually two, but is quite slow to try to get three or more stars with, since the requirement gets steeper rapidly, and the skull only gives a little experience each turn/month.

Another idea is to have the stealth level go up by +1 on a rare chance per turn spent sneaking - a chance that's inversely proportional to stealth skill. That would de-couple stealth skill from combat skill.

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