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  #1  
Old March 25th, 2004, 11:56 PM
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Argitoth Argitoth is offline
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Default Re: First impossible game... too easy?

Quote:
Originally posted by Gandalf Parker:
Nations such as Marignon in particular will prove much harder with a human managing things.
I believe C'tis is more powerful against Ermor.

-Powerful priests
-Easy access to Wither Bones

.. that's about it.

[ March 25, 2004, 21:57: Message edited by: Argitoth ]
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  #2  
Old March 26th, 2004, 06:32 AM
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Default Re: First impossible game... too easy?

Quote:
Originally posted by Gandalf Parker:


The AI for Dom2 is one file using generic responses that are averagely good for all of the nations. In a multiplayer game anyone seeing Ermor will start cranking out priests and making cauldrons for food. Nations such as Marignon in particular will prove much harder with a human managing things.
Gandalf, you seem to be an expert in SP games, based upon your Posts that I've read so far.

What settings would you recommend for the "ultimate challenge" vs AIs? Large map like Orania, indep 9, all AIs active and on Impossible except Ermor(don't want him to crassh all other AIs), Marignon (too weak whan played by AI as far as I can tell), and Jotunheim (broken) ? Or something else? What about magic side frequency and world richness?

I am looking for the Last big SP game vs as challenging computer opponents as possible, with me playing some race that I haven't tried so far (probably Vanheim). I am pllaying only MP games atm, but I would like play one more SP before switching to MP completely.

Advice from other people is also appreciated.
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  #3  
Old March 26th, 2004, 06:52 AM
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Default Re: First impossible game... too easy?

I'd say if you want a challenge, play on one of the largest maps, like Orania (as you've suggested) or the World map, include all AIs except Ermor on Impossible, and then choose either Pangaea Carrion Woods or T'ien Ch'i Spring & Autumn for your own nation.
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  #4  
Old March 26th, 2004, 06:56 AM

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Default Re: First impossible game... too easy?

You could play Ironman.

Play a GP exclusive All-Ally huge map. Take a living nation then -3 to all scales, 3 dominion, Watch Tower, Human-non-immortal pretender with your picks in magic.

It's possible to win, but it's definitely not easy.
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  #5  
Old March 26th, 2004, 04:00 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: First impossible game... too easy?

The ultimate of all AI's aligned against you I dont think Ive done yet (though I could whip one out quick enough, maybe later today).

For now there there are random alliance maps you can get HERE. Pick the one named for the race you want to play it fills in random opponents with random alliances to each other. They are re-rolled every day.

Or in that same place is "Poke in the Eye" which adds random alliances amoung the AI's and random monsters to every province. It makes for a very different game but actually tends to handicap the AIs more than it does the human players.

Also there, if you have the excellent Miirunst map then downloading MiirunstX.map will add scattered monsters which make it a different play.

Some that Im still messing with can be found in the PROJECTS directory. The Indeps.zip makes Man a nation with no pretender uniting the independent provinces against everyone. Not too hard, just a fun change. The WEvsTHEM (grab the .map and the .tga) is an effort at making a game too hard to win alone. It unites Rlyeh, Atlantis, and Ermor down in one corner given them extra castles. Its a long game and supposed to make it so that human players have to ally to win (still in testing). And the latest is Mazes and Monsters (grab the MazeMons map and tga files) which is designed to add more strategic play to a game by providng more choke-points, random castles scattered around, and monsters with equipment.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #6  
Old March 26th, 2004, 04:22 PM

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Default Re: First impossible game... too easy?

sorry for me being off-topic, but this is awesome.
gandalf, thank you very much for those two links and your projects.

[ March 26, 2004, 14:32: Message edited by: Morbius ]
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  #7  
Old March 27th, 2004, 09:40 AM
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Default Re: First impossible game... too easy?

Thanks to everybody who have posted their advice here, it has been very helpfull.

Gandalf, I am definetly going to try one of your allied map, great idea and implementation. If I understand your system correctly all "map" files with the name of the nations are based on the "tga" files that are generated daily in your "random map" folder, correct? Are they totally random maps produced my random-map-generator of yours, or they are semi-random with the some prototype geographical map with surface, seas, and provinces links "set in stone", and with random elements like "type of the land in surface province", etc.?


About this Miirunst map that you've mentioned - is it better than Orania map? Are you the author of it? How big is it in terms of number of provinces? (I've noticed on your website that it has impressive 30 MB in it, that's why I asking before downloading - my DsL is dead for the next 2 weeks, so I am using dial up for now ).

Also Zen has mentioned "GP exclusive All-Ally huge map" in his reply. Is it one of your big random maps with random alliances or some special one?

(Sorry if some of my questions do not much sense, I haven't played with map-making in Dom2, so I maybe totally wrong with some of my guesses here )
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