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  #1  
Old March 27th, 2004, 04:59 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Surviving on an Island

Everything has its Pros and Cons.
Hmmm.... your protected and can concentrate on research. There are travel spells. I dont think the AI uses travel spells much so other than water nations you could be in a good spot there. Death summons can give you troops that can enter the water.

[ March 27, 2004, 03:00: Message edited by: Gandalf Parker ]
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Old March 27th, 2004, 05:22 AM

Darryl Darryl is offline
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Default Re: Surviving on an Island

Quote:
Originally posted by Gandalf Parker:
Everything has its Pros and Cons.
Hmmm.... your protected and can concentrate on research. There are travel spells. I dont think the AI uses travel spells much so other than water nations you could be in a good spot there. Death summons can give you troops that can enter the water.
I'd definitely like to hear about more of the pros of this start. By the way, how would I get my hands on Death gems, or any kind of gem other than Nature as I can't attack with anything other than a Pan which *hopefully* gets a random in water?

Darryl
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Old March 27th, 2004, 06:37 AM
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Default Re: Surviving on an Island

Good point. Hmm maybe you can get lucky with "Call of the Wild" and then hire a Merc to do some searching.
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Old March 27th, 2004, 07:20 AM

alexti alexti is offline
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Default Re: Surviving on an Island

I can see several directions:
- wait for amphibious or undead mercenaries
- call of the wild, which has already been mentioned. You have plenty of nature gems and if you have several mages cast call of the wild on the same province you have good chances to conquer it and then expand from there.
- faerie queen, it's quite far on research tree, but you'll get access to air and the items to let troops enter the sea. This method can be used in combination with call of wild.
- Horde from Hell, you have access to blood and imps are able to conquer indies quite well. But for Pangaea, this method is slower than call of the wild
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Old March 27th, 2004, 07:46 AM

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Default Re: Surviving on an Island

So in conclusion it's theoretically possible, but unless you're looking for a new challenge you should start over.
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Old March 27th, 2004, 08:28 AM

Darryl Darryl is offline
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Default Re: Surviving on an Island

Quote:
Originally posted by Yossar:
So in conclusion it's theoretically possible, but unless you're looking for a new challenge you should start over.
Yeah, I think I'm gonna start over, although I did play the first 11 or so turns. The first 8 turns were the most boring turns in a game ever though! Recruit Pan, research. Can't do anything this round, research. Not enough for another pan yet, research. Another Pan, research. A hero showed up! Great! Oh great hero, warrior of battles fought near and far, whose very name causes dragons to tremble, let me show you to the study...

I actually did get Call of the Wild and got a coastal province! I built my fortress (more hurry up and wait) and thought "Now I wait for a mercenary mage and mercenary priest to have any access to magic Users" and decided to forget it. This is my first time trying Pangaea, and I think it's already getting an unfair assessment in my mind. I like magic, and it could be a while before any mages can get near a battle. Plus I already got a national hero who's basically a world renowned researcher until mid game.

I know, I'm a wimp.

Darryl
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  #7  
Old March 27th, 2004, 09:45 AM
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Default Re: Surviving on an Island

Sounds tough, but like an unusual and interesting challenge to me. Turns where almost nothing happens do not take long to play, so I don't see getting "bored" by having to pass some turns. It gives the AI more time to develop challenging empires to try to beat.

PvK
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