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March 28th, 2004, 03:20 AM
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Corporal
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Join Date: Nov 2000
Location: Michigan
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Re: Various Mictil questions
@PvK
Agreed with the crossbreeding! I have used that extensively this game, with some neat effects, but it really eats away at that high BS need. Those Mictlan priests are the way to go for research, its just that you have to blow 80 gold every turn for just 3 research, and you can't recruit another commander from the province that turn. I have not had the research to devote to construction yet, emphasizing the Blood school for my Pretender. I have been experimenting with demons (that just sounds wrong) but again, the BS supply/demand.....
@Graeme Dice
Thank you for spending so much time to reply! I agree about the Sanquine Dousing Rod, but it is *very* high up the construction tree, and research for me has been slow. I will try your other tricks to get slaves and work it out.
I don't have the best Order and Magic scale because of my heavy Pretender picks for Magic. Perhaps next time!
@Nagot Gick Fel
I will try that when I reach that level of the research tree
@Torvak
I am glad you were able to meet your needs without much fuss.
Jonathan
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March 28th, 2004, 03:44 AM
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General
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Re: Various Mictil questions
Quote:
Originally posted by Freyland:
Thank you for spending so much time to reply! I agree about the Sanquine Dousing Rod, but it is *very* high up the construction tree, and research for me has been slow. I will try your other tricks to get slaves and work it out.
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Any magic school can be researched to level 4 fairly easily for Mictlan. Recruit a priest each turn, and you will be at the required 220 total research by turn 12.
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March 28th, 2004, 04:06 AM
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Lieutenant Colonel
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Location: Gilbert, AZ
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Re: Various Mictil questions
If you edit the first post, you can also edit the subject. Fix the spelling.
Quote:
Originally posted by Torvak:
Well i know nothing about Mictlan but it took me only a few seconds to start dominions and look up the correct spelling
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I have memorized the spelling of every nation. This is from Memory. I had to look at the flags to remember all of the nations.
Man
Ermor
C'tis
T'ien Ch'i (and in the book it is T'ien C'hi)
Pythium
Marignon
Jotunheim
Vanheim
Pangaea
Mictlan
Abysia
Caelum
R'lyeh
Machaka
Atlantis
Ulm
Arcoscephale (ooh i dunno if i spelled that right) [actually i spelled it right]
[ March 28, 2004, 02:07: Message edited by: Argitoth ]
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March 28th, 2004, 05:41 AM
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Corporal
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Join Date: Nov 2000
Location: Michigan
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Re: Various Mictil questions
Quote:
Originally posted by Argitoth:
If you edit the first post, you can also edit the subject. Fix the spelling.
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Ooh, ooh! An ORDER! Let me see..... no.
Quote:
Originally posted by Argitoth:
I have memorized the spelling of every nation. This is from Memory.
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I am truly speechless. My jaw is agape. Not because I am impressed, but because the implications on your social life and priorities (that you felt compelled to share that) simply overwhelm me. Oh, and btw..."memory" isn't capitalized in that setting. You should probably edit that.
Moving on, lets get past spelling semantics and stay with the topic. I sincerely appreciate the members of this board who take the time to help those of us in need.
Thank you
Jonathan
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March 28th, 2004, 06:31 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Various Mictil questions
Quote:
Originally posted by Freyland:
@PvK
Agreed with the crossbreeding! I have used that extensively this game, with some neat effects, but it really eats away at that high BS need. Those Mictlan priests are the way to go for research, its just that you have to blow 80 gold every turn for just 3 research, and you can't recruit another commander from the province that turn. I have not had the research to devote to construction yet, emphasizing the Blood school for my Pretender. I have been experimenting with demons (that just sounds wrong) but again, the BS supply/demand.....
...
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Since Fiend of Darkness is available from the start, it makes some sense to hit Construction first to get a research booster and maybe some blood power boosters or whatever fun toys you like, while building up a Fiend force. Construction can also allow Soul Contracts, which can be very very potent to have. I got one by finding it with Luck-3, and it broke a stalemate and got me hundreds of blood slaves' worth of potent devils. Quite worth making an effort to forge, especially if you can also get a dwarven hammer first to cut the cost. Then once you can put some research items on priest-researchers, switch to learning blood while Fiends and Eagle Warriors do the conquering. Hopefully you will be able to summon nastier demons by the time the fiends are wearing thin. Often, fiends are tough enough when used in large enough numbers, that they don't take many losses anyway.
PvK
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March 28th, 2004, 08:05 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Various Mictil questions
Quote:
Originally posted by Freyland:
I am truly speechless. My jaw is agape. Not because I am impressed, but because the implications on your social life and priorities (that you felt compelled to share that) simply overwhelm me. Oh, and btw..."memory" isn't capitalized in that setting. You should probably edit that.
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Oooh, thank you for noting my ingenious!
Edit: I had to type out every nation a buncha times so I naturally remembered them. Not because I sat at my computer quizzing myself.
[ March 28, 2004, 06:15: Message edited by: Argitoth ]
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March 28th, 2004, 10:55 AM
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Sergeant
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Re: Various Mictil questions
One of the secrets of Mictlan lies locked away in the otherwise nondescipt unit called the "Tribal King".
Otherwise unremarkable he has the Capture Slaves ability, as does the Priest King - but the latter costs 250/4, while he costs only 40/15 - and both are sacred, halving upkeep. This is one of Mictlan's most helpful abilities. Every turn you gather about 2-3 slave warriors, which while dubiously known as perhaps the single worst unit in the game, is completely free to raise. I'm just about certain Slave warriors have no upkeep cost either, though ill have to check.
You can make 'Tribal King' factories fairly early on and have them reliably churn out these crap troops by the dozen, greatly enhancing your armies' ability to soak up damage. Should you really like them, later on add a +1 Nature item to the Priest King and have him cast Mass Protection, which is just about the same as the Mass Maenad start for Pangaea, although slaves are way weaker.
Remember to add slave warriors to every major battle, arrange them at the front of your army, and let them take all the initial damage, saving your sacred troops. Add Feathered Warriors to slave armies if morale is a problem.
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