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  #1  
Old March 28th, 2004, 04:44 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Moloch disappearing act?

Read the link in my .sig on Rescuing the Moloch From Whimpy Imps Inc.

It sounds as if you are suffering a variant of this. Your Valkyrie bodyguard broke morale, so all fled (they flee immediately out of the map as they can fly), so your Moloch flees as well, and since you were probably attacking a province deep in neutral territory by flying, you have no neighbouring province to retreat to, and all are eliminated.

If this is not the case, something weird is going on.
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Old March 28th, 2004, 05:13 PM
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Default Re: Moloch disappearing act?

*nod* I familiarized myself with your thread and that was why I gave him the Valkyrie guard. However, while they may have broken (I can't recall), he doesn't appear to be fleeing and, even if he were, I've never been in the situation where I didn't have a friendly province to move back to (as I was supporting him with ground troops) and I've never gotten the "Died while retreating into enemy territory" message.

I -do- however get the strange death sound that comes when a unit keels over right when he disappears and I -don't- find him in any neighboring provinces. He's dead, Jim.

But why?
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  #3  
Old March 28th, 2004, 05:14 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Moloch disappearing act?

Quote:
Originally posted by Peter Ebbesen:
If this is not the case, something weird is going on.
...or more likely the Moloch was just bleeding to death and he didn't notice. Happens often when fighting Bloodhenge Druids or other blood mages.
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Old March 28th, 2004, 05:40 PM
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Default Re: Moloch disappearing act?

yah, i had my 23 MR son of niefel die because he was hit by the Blood 0 "bleed" spell.

check your replay...
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Old March 28th, 2004, 07:39 PM
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Default Re: Moloch disappearing act?

I'm guessing it was Bleed, as he got clobbered with that a few times in both sessions.

But I didn't see any damage taking place over the course of its use. Maybe a hp or two, but I didn't think he was in any danger of dying until he just kacked at the end.

I'll have to check the threads on Bleed and see what's going on there. At first glance, it looks awfully powerful.
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Old March 28th, 2004, 10:37 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Moloch disappearing act?

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by Peter Ebbesen:
If this is not the case, something weird is going on.
...or more likely the Moloch was just bleeding to death and he didn't notice. Happens often when fighting Bloodhenge Druids or other blood mages.
I guess you are right that this is what happened as, upon rereading the first post, it seems the Moloch disappeared before the Valkyries, but it takes quite a number of rounds to bleed to death in my experience, longer than fights vs independents usually Last - or have I just been lucky until now?
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Old March 28th, 2004, 11:46 PM
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Default Re: Moloch disappearing act?

Quote:
Originally posted by Peter Ebbesen:
...it takes quite a number of rounds to bleed to death in my experience, longer than fights vs independents usually Last - or have I just been lucky until now?
No, you're right. But if there are any poisoned, decaying or bleeding units on the winning side when the enemy has been defeated, there's an additional phase to allow these effects to deal their full damage. But time flows at an accelerated rate then and often people have the impression that their units pops out of existence for no reason. I was able to interrupt that phase on one occasion to watch a decaying Shedu lose hitpoints and collect afflictions before vanishing.
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