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March 30th, 2004, 10:21 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: Death Match Questions
Pfft, you and your boxes. The reason one could not teleport into the deathmatch is because no one knows where it is.
[ March 30, 2004, 20:22: Message edited by: Argitoth ]
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March 31st, 2004, 02:33 AM
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Corporal
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Join Date: Mar 2004
Posts: 102
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Re: Death Match Questions
Quote:
The reason one could not teleport into the deathmatch is because no one knows where it is.
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Or maybe it's unknown and nonexistent... 
__________________
My plans are always practical! It's the laws of physics that get in the way of my success!
I found out what zombies are weak against.
Oh?
Point blank annihilation.
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April 6th, 2004, 03:52 PM
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Corporal
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Join Date: Sep 2000
Posts: 104
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Re: Death Match Questions
In a game with 10 ennemies:
If you send in a champion:
a)Either 10 ennemy comanders die and your commander lives or
b)Your commander dies and 9 ennemy commanders die
If you do not send in a champion:
9 ennemy commanders die and your commander lives
Hence, if you are not too keen on the trident, sending somebody in does not seem to be such an attractive option. At best, you will kill one more commander, but for that, you have to win all the fights. In all other cases, your commander dies and the number of killed enemy commanders is just the same as if you would not have sent anybody in.
For me, this is an argument for making the trident more powerful. In addition to melee bonuses it should have some valuable magic abilities.
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April 6th, 2004, 04:08 PM
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Corporal
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Join Date: Feb 2004
Location: Finland
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Re: Death Match Questions
Jowe. the trident already has a strong magical ability, quickness, it just doesn't read in the description.
It's VERY good for some early combat mage pretenders, like a Phoenix with very high magic levels. Also, the phoenix can very easily avoid the pain of being in every DM after that, simply by getting killed in his own dominion. And even on top of that, Phoenix with 9 fire and 6 air (or something) doesn't really care all THAT much of getting killed outside his own dominion once.
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April 6th, 2004, 04:15 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Death Match Questions
Just FYI : in the current pbem I'm in, there are 11 human players and 4 AIs.
On turn 5 a DM was held : not *one* human player did send anyone, the fight was between the 4 AIs commanders ... 
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April 6th, 2004, 04:47 PM
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Major
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Join Date: Sep 2003
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Re: Death Match Questions
Quote:
Originally posted by Tuna-Fish:
It's VERY good for some early combat mage pretenders, like a Phoenix with very high magic levels.
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...and very low "finger levels".
(Hmmm, I guess he could wield that trident in his beak, if that didn't prevent him to use his pyrotechnic magic).
__________________
God does not play dice, He plays Dominions Albert von Ulm
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April 6th, 2004, 08:25 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Death Match Questions
Quote:
Originally posted by PDF:
Just FYI : in the current pbem I'm in, there are 11 human players and 4 AIs.
On turn 5 a DM was held : not *one* human player did send anyone, the fight was between the 4 AIs commanders ...
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Like we're going to waste an early commander to fight one of the Ermor Wraith Lords...
(and I believe one of the AIs had enough sense to keep out of it, but I may be wrong)
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