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  #11  
Old March 31st, 2004, 10:46 AM

DLC DLC is offline
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Default Re: Making effective use of commanders

cast spells.
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  #12  
Old March 31st, 2004, 03:17 PM

Firebreath Firebreath is offline
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Default Re: Making effective use of commanders

Thanks for the answers.

I learned something

Hope others did too.
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  #13  
Old March 31st, 2004, 08:25 PM

Wyatt Hebert Wyatt Hebert is offline
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Default Re: Making effective use of commanders

For the Pythium Hyrdas, their Hydra Tamers have one benefit over most commanders.

They're completely poison immune.
The Hydra poison cloud won't affect them

One reason they don't have them in Serpent Cult. The Serpent Priest is immune to poison, so he takes that role, iirc.

Wyatt
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  #14  
Old March 31st, 2004, 09:07 PM
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PvK PvK is offline
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Default Re: Making effective use of commanders

Quote:
Originally posted by Yossar:
quote:
Originally posted by PvK:
1-handed flail and shield: Advantage against enemies with shields. Not quite as good at defense, and costs a bit more resources.
That's actually a morningstar but close enough. Are you sure the flail gets an advantage vs shields?
Ya it's called a morningstar, though non-game sources tend to use "morningstar" to mean a style of spiked mace, while the weapon many games call a "morningstar" is generally called a "mace and chain" so it's a bit confusing. Just me being a stick in the mud.

I am pretty sure both weapons should and do get the "#flail" bonus against shields.

PvK
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