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April 1st, 2004, 04:41 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: F9-F12
This is NOT a dev response so please dont use it as ammunition... but I know something about programming and can take a stab at the difficulty question. If you are looking for a display such as F1 gives then that takes abit of time to design and test.
If you are looking for a cycler such as the "n" key which goes thru each and kicks in the display which is already standard for it.... then that can be much quicker. In fact it would probably involve copying and pasting the n routine, then making changes to the new copy for cycling thru something else.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 1st, 2004, 10:52 PM
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Corporal
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Join Date: Feb 2004
Location: New Mexico
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Re: F9-F12
Quote:
Originally posted by Gandalf Parker:
This is NOT a dev response so please dont use it as ammunition... but I know something about programming and can take a stab at the difficulty question. If you are looking for a display such as F1 gives then that takes abit of time to design and test.
If you are looking for a cycler such as the "n" key which goes thru each and kicks in the display which is already standard for it.... then that can be much quicker. In fact it would probably involve copying and pasting the n routine, then making changes to the new copy for cycling thru something else.
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This sounds a lot like volunteering...nudge, nudge. 
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One rescue a day... that's my motto. - Deathstalker II
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April 1st, 2004, 11:38 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: F9-F12
Quote:
Originally posted by Tricon:
quote: Originally posted by Gandalf Parker:
In fact it would probably involve copying and pasting the n routine, then making changes to the new copy for cycling thru something else.
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This sounds a lot like volunteering...nudge, nudge. Volunteer to program? No thanks. I know better.
Besides Im already a cut-n-paste/edit-the-obvious programmer on a MUD game. More than enough to convince me to dodge that bullet.

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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 2nd, 2004, 12:14 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
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Re: F9-F12
Quote:
Originally posted by tinkthank:
Then I am alone in having problems remembering where my Dwarven Hammers are. Fine.
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No, you are not. I would love a shortcut to allow me to more easily find my dwarven hammers after they have been handed around for a few rounds. 
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When I said Death before Dishonour, I meant alphabetically.
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April 2nd, 2004, 01:10 AM
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Sergeant
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Join Date: Feb 2004
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Re: F9-F12
Quote:
Originally posted by Peter Ebbesen:
quote: Originally posted by tinkthank:
Then I am alone in having problems remembering where my Dwarven Hammers are. Fine.
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No, you are not. I would love a shortcut to allow me to more easily find my dwarven hammers after they have been handed around for a few rounds. I have trouble keeping track of all my magic items, particualrly hammers and magic boosting items. I usually find them eventually, without a whole lot of trouble, though. Just look for the mages who are defending instead of researching. Although sometimes I give magic boosting items to researchers just for the bonus point of research. Then it gets harder.
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April 3rd, 2004, 02:04 AM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
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Re: F9-F12
Some form of commander inventory summary would be very helpful, both for items and personal gems. I am often sending commanders into battle without remembering to offload their blood slaves, for instance.
I'm thinking of something like the F1 display, but for commanders instead of provinces. Under each commander would be brief details of the units under his/her command, and the items and gems carried. Maybe also the icons (for checking battle afflictions etc. without needing to open up the commander screen), and current hp etc.
CC
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There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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April 2nd, 2004, 03:30 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: F9-F12
Quote:
Originally posted by magnate:
Some form of commander inventory summary would be very helpful, both for items and personal gems. I am often sending commanders into battle without remembering to offload their blood slaves, for instance.
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Or not noticing that you SHOULD give them some.
I LIKE this idea. It not only answers the original thing about finding dwarven hammers, but many other items. I would also find it helpful to glance at it and say "oh yeah, I did notice something about him picking that up awhile back. Now he is standing with someone who can use it much more." Or "of all my commanders he doesnt have a dragon helm"
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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