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March 31st, 2004, 08:15 PM
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Corporal
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Join Date: Feb 2004
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Re: forging items for 0 gems
Well, let's do some analysis.
I may be wrong, but I do believe the formula is
Cost*(1-FB1)*(1-FB2)... etc... (round down)
So, you have 5*.5*.5*.8 (tho if that site is Construction bonus, it doesn't affect forging. There is a site for Forging bonus, tho, so I'll assume that's where you were.
That comes out to exactly 1.
So it should have cost 1 gem each. Now, if you had an inherent FB, that would drop it lower. However, my understanding of the process does not hold with your example.
I'll check more on my own, tho
Wyatt
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March 31st, 2004, 08:44 PM
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Corporal
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Re: forging items for 0 gems
Construction 20 bonus helped forging for me. 20->16 gems
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March 31st, 2004, 09:13 PM
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Major General
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Re: forging items for 0 gems
Quote:
Originally posted by Wyatt Hebert:
I may be wrong, but I do believe the formula is
Cost*(1-FB1)*(1-FB2)... etc... (round down)
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That's wrong: The formula is actually Cost * Sum(FB).
So a hammer of the forge lords (FB 50), Ancient Forge(FB 20), and FOTA (half base cost), means that a 5 gem item will be reduced to a cost of 0, because costs are always rounded down.
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April 1st, 2004, 01:36 AM
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First Lieutenant
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Location: CA
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Re: forging items for 0 gems
Quote:
Originally posted by DeathDaemon:
Construction 20 bonus helped forging for me. 20->16 gems
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I think the was a long fake thread about it already.
Construction bonus does not affect the gem price of forging AFAIK.
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April 1st, 2004, 04:30 AM
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Major General
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Re: forging items for 0 gems
Quote:
Originally posted by Stormbinder:
I think the was a long fake thread about it already.
Construction bonus does not affect the gem price of forging AFAIK.
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No, you're thinking about Argitoth's thread where he claimed that Forge Bonus affects the cost of summoning Construction creatures.
Construction Bonus from sites in the province *DOES* affect the cost of forging items. It ALSO affects the cost of construction-school rituals.
Forge bonus, however, does NOT affect the cost of construction rituals.
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April 1st, 2004, 07:17 AM
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Corporal
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Re: forging items for 0 gems
Interesting, this seems to contradict the tests made by aldiss2 early this month.
The results from that particular analysis were:
Quote:
Originally posted by aldiss2:
1) If FoA is Active, BaseCost=BaseCost/2
2) Cost = [Base Cost] - Caster Bonus (Intrinsic Bonus + Item Bonus) * Base Cost - Site Bonus * Base Cost
3)MinimumCost=20% BaseCost
4) The actual cost you pay is the greater of the calculated Cost or the MinimumCost.
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The thread can be found here, http://www.shrapnelgames.com/cgi-bin...=001708#000000
Not sure what game Version he was using, but I don't recall any mentioning of forge cost alteration between the Versions.
Anyone able to reproduce tinkthank's result independently?
-Gateway103
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April 1st, 2004, 07:48 AM
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Major General
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Re: forging items for 0 gems
Quote:
Originally posted by Gateway103:
Interesting, this seems to contradict the tests made by aldiss2 early this month.
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Untrue: The findings do not actually contradict Aldiss's results.
Here's a breakdown.
Take a base cost 5 item. Cast Forge of the Ancients: This reduces the base cost of the item to 2(2.5?).
Now, apply reductions. Take a Hammer of the Forge Lord, which is -50% cost, and a construction site: -20% cost, for a total of 30% of the cost.
This is still greater than Aldiss2's result of a minimum of 20% base cost: However, the base cost of 2.5, multiplied by 0.3(30%), is 0.75 gems. Costs are rounded down, so rounding down 0.75 -> 0.
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