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March 31st, 2004, 08:44 PM
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Corporal
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Join Date: Mar 2004
Location: San Diego, California
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Re: forging items for 0 gems
Construction 20 bonus helped forging for me. 20->16 gems
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March 31st, 2004, 09:13 PM
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Major General
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Re: forging items for 0 gems
Quote:
Originally posted by Wyatt Hebert:
I may be wrong, but I do believe the formula is
Cost*(1-FB1)*(1-FB2)... etc... (round down)
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That's wrong: The formula is actually Cost * Sum(FB).
So a hammer of the forge lords (FB 50), Ancient Forge(FB 20), and FOTA (half base cost), means that a 5 gem item will be reduced to a cost of 0, because costs are always rounded down.
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April 1st, 2004, 01:36 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
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Re: forging items for 0 gems
Quote:
Originally posted by DeathDaemon:
Construction 20 bonus helped forging for me. 20->16 gems
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I think the was a long fake thread about it already.
Construction bonus does not affect the gem price of forging AFAIK.
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April 1st, 2004, 04:30 AM
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Major General
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Re: forging items for 0 gems
Quote:
Originally posted by Stormbinder:
I think the was a long fake thread about it already.
Construction bonus does not affect the gem price of forging AFAIK.
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No, you're thinking about Argitoth's thread where he claimed that Forge Bonus affects the cost of summoning Construction creatures.
Construction Bonus from sites in the province *DOES* affect the cost of forging items. It ALSO affects the cost of construction-school rituals.
Forge bonus, however, does NOT affect the cost of construction rituals.
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April 1st, 2004, 07:17 AM
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Corporal
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Re: forging items for 0 gems
Interesting, this seems to contradict the tests made by aldiss2 early this month.
The results from that particular analysis were:
Quote:
Originally posted by aldiss2:
1) If FoA is Active, BaseCost=BaseCost/2
2) Cost = [Base Cost] - Caster Bonus (Intrinsic Bonus + Item Bonus) * Base Cost - Site Bonus * Base Cost
3)MinimumCost=20% BaseCost
4) The actual cost you pay is the greater of the calculated Cost or the MinimumCost.
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The thread can be found here, http://www.shrapnelgames.com/cgi-bin...=001708#000000
Not sure what game Version he was using, but I don't recall any mentioning of forge cost alteration between the Versions.
Anyone able to reproduce tinkthank's result independently?
-Gateway103
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April 1st, 2004, 07:48 AM
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Major General
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Re: forging items for 0 gems
Quote:
Originally posted by Gateway103:
Interesting, this seems to contradict the tests made by aldiss2 early this month.
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Untrue: The findings do not actually contradict Aldiss's results.
Here's a breakdown.
Take a base cost 5 item. Cast Forge of the Ancients: This reduces the base cost of the item to 2(2.5?).
Now, apply reductions. Take a Hammer of the Forge Lord, which is -50% cost, and a construction site: -20% cost, for a total of 30% of the cost.
This is still greater than Aldiss2's result of a minimum of 20% base cost: However, the base cost of 2.5, multiplied by 0.3(30%), is 0.75 gems. Costs are rounded down, so rounding down 0.75 -> 0.
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April 1st, 2004, 10:08 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: forging items for 0 gems
I'm sorry, I have still not found the time to work this out systematically, but I double checked again. It really is functioning this way for me. I suppose that an Ulm Smith would have an even easier time to get 0-gem forgings done; I was doing this with a Jade Sorc.
I would be grateful if anyone out there who knows more about math and the inner workings of this game could either verify or falsify my findings. I can only tell what I see.
(PS: I am *not* claiming that forge bonuses help with construction rituals as in that other thread.)
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