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April 1st, 2004, 07:48 AM
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Major General
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Join Date: Jan 2004
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Re: forging items for 0 gems
Quote:
Originally posted by Gateway103:
Interesting, this seems to contradict the tests made by aldiss2 early this month.
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Untrue: The findings do not actually contradict Aldiss's results.
Here's a breakdown.
Take a base cost 5 item. Cast Forge of the Ancients: This reduces the base cost of the item to 2(2.5?).
Now, apply reductions. Take a Hammer of the Forge Lord, which is -50% cost, and a construction site: -20% cost, for a total of 30% of the cost.
This is still greater than Aldiss2's result of a minimum of 20% base cost: However, the base cost of 2.5, multiplied by 0.3(30%), is 0.75 gems. Costs are rounded down, so rounding down 0.75 -> 0.
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April 1st, 2004, 10:08 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: forging items for 0 gems
I'm sorry, I have still not found the time to work this out systematically, but I double checked again. It really is functioning this way for me. I suppose that an Ulm Smith would have an even easier time to get 0-gem forgings done; I was doing this with a Jade Sorc.
I would be grateful if anyone out there who knows more about math and the inner workings of this game could either verify or falsify my findings. I can only tell what I see.
(PS: I am *not* claiming that forge bonuses help with construction rituals as in that other thread.)
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April 1st, 2004, 04:14 PM
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Corporal
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Join Date: Feb 2004
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Re: forging items for 0 gems
Ah, ok, I understand what my issue was.
I use FOTA a lot, and I noticed how it interacted with Master Smiths.
In that particular case, the formula does reduce to Cost*.5*.75.
Nice to know about the Construction sites. I thought I had checked that. Very nice to know, though...
Wyatt
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April 1st, 2004, 04:42 PM
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Corporal
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Join Date: Jan 2004
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Re: forging items for 0 gems
Quote:
Originally posted by Norfleet:
quote: Originally posted by Gateway103:
Interesting, this seems to contradict the tests made by aldiss2 early this month.
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Untrue: The findings do not actually contradict Aldiss's results.
Here's a breakdown.
Take a base cost 5 item. Cast Forge of the Ancients: This reduces the base cost of the item to 2(2.5?).
Now, apply reductions. Take a Hammer of the Forge Lord, which is -50% cost, and a construction site: -20% cost, for a total of 30% of the cost.
This is still greater than Aldiss2's result of a minimum of 20% base cost: However, the base cost of 2.5, multiplied by 0.3(30%), is 0.75 gems. Costs are rounded down, so rounding down 0.75 -> 0. Ah, you are absolutely right Norfleet, I keep forgetting the cost is round down in player's favor, as oppose to rounded up which seemed more natural to me somehow
-Gateway103
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April 2nd, 2004, 01:18 PM
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Private
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Join Date: Feb 2004
Location: Finland
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Re: forging items for 0 gems
Quote:
Originally posted by tinkthank:
I'm sorry, I have still not found the time to work this out systematically, but I double checked again. It really is functioning this way for me. I suppose that an Ulm Smith would have an even easier time to get 0-gem forgings done; I was doing this with a Jade Sorc.
I would be grateful if anyone out there who knows more about math and the inner workings of this game could either verify or falsify my findings. I can only tell what I see.
(PS: I am *not* claiming that forge bonuses help with construction rituals as in that other thread.)
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Well, I was just playing a game as Ulm and had FOTA, Earth boosted dwarven smith cranked out robes of invulnerability at 10 gems a piece if equipped with the Forgelord hammer. So I guess FOTA halves the price and then you check other forge bonuses. Didn't have a construction bonus site, so can't verify how that would affect.
However, my guess is it stacks with the other forge bonuses. That would drop even 80 gem item prices to a measly 2.
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