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April 1st, 2004, 10:48 AM
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Lieutenant Colonel
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Re: BEGINNER
I would have suggested Ulm too.
Check out those links Gandalf mentioned.
I tried to answer exactly your question in my humble little thread here
My little advice on which nations could be good for beginners
best to you
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April 2nd, 2004, 02:19 AM
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Corporal
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Location: FRANCE EAST
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Re: BEGINNER
 thinks for all answers.i note all you say . i know the tutorial , i have the game too.
 but i don't know the parametres of selecting the god , magic sorts , chance... how to report all the points of the beginning? and the castle which kind of points and form? can you explain me , please,
thinks.
phil
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April 1st, 2004, 03:16 PM
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Shrapnel Fanatic
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Re: BEGINNER
You might look at the examples for each nation that show up at the bottom of this web site.
http://web.archive.org/web/200306031...com/stuff.html
Its all for Dominions 1 and might have some things out of date but still not a bad start for the kind of thing you are asking. I would check Ulm first. They are the "heavy troops" nation in the game. Not big on magic or sneakiness or flying or anything else you need to get used to. Mostly they are charge in and hit things. They are probably the easiest to learn with. You could also look at Man, Ermor, and Pythium.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 2nd, 2004, 12:50 PM
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Corporal
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Re: BEGINNER
 thinks to gandalf for his answer. i 'll try Ulm to begin .OK!the problem about a few turn , i don't know what i have to do: i have some money and i hesitate, attack ,magie,...? does i have to make a defence at each province i take until 20 or more?is it necessary?to prevent ennemy take my province? thinks to respond me please.
phil
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April 2nd, 2004, 03:41 PM
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Shrapnel Fanatic
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Re: BEGINNER
Quote:
Originally posted by VALENT:
i 'll try Ulm to begin .OK!the problem about a few turn , i don't know what i have to do: i have some money and i hesitate, attack ,magie,...? does i have to make a defence at each province i take until 20 or more?is it necessary?to prevent ennemy take my province? thinks to respond me please.
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You really should take a look at the Jotun WalkThru I posted a link to. It takes you thru some first turns and says why everything.
Quick answers:
Dont attack on turn 1, wait for more information.
Hire mercenarys, you cannot make as much army for the same money.
Make what you dont have AND the mercs dont have. If you hire bows, make a mage. If you hire a mage, make scout and bows.
Defence: always get 1. 7 can help against spells later which might attack with wolves or birds, 11 is good for special provinces that have buildings or important magic sites, 21 is good for important defensive spots that your enemy has to come thru or for anyplace you build another fort. Ulm defence gives good armored troops. If a province can build bows then 5 to 10 bows built and left there to help the defence during attack can be MUCH help.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 3rd, 2004, 07:51 AM
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Corporal
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Re: BEGINNER
 i don't understand, i'm french:Make what you dont have AND the mercs dont have. If you hire bows, make a mage. If you hire a mage, make scout and bows.(????)
Defence: always get 1. 7 can help against spells later which might attack with wolves or birds. what is it 1.7? mercs?
i have seen the jotun thread, thinks very much.
if you can help me about this little problem for a great chief like gandalf.....i was happy  .
all the provinces i win by battle, i have to protect by defences? or by mercenaries?but they cost gold, and only for 3 months.wher does i put this mercenaries? on my castle province?
thinks to respond please.
phil
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FIFI THE RALEUR
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April 3rd, 2004, 09:20 AM
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Corporal
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Re: BEGINNER
Quote:
Originally posted by VALENT:
i don't understand, i'm french:Make what you dont have AND the mercs dont have. If you hire bows, make a mage. If you hire a mage, make scout and bows.(????)
Defence: always get 1. 7 can help against spells later which might attack with wolves or birds. what is it 1.7? mercs?
i have seen the jotun thread, thinks very much.
if you can help me about this little problem for a great chief like gandalf.....i was happy .
all the provinces i win by battle, i have to protect by defences? or by mercenaries?but they cost gold, and only for 3 months.wher does i put this mercenaries? on my castle province?
thinks to respond please.
phil
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He means,
"Spend your money to build troops and spend money to hire mercenaries, so that you will have more troops & armies to use."
"If you already have bowmans, spend the money on making mages. Then when you have enough mages, spend the money to make scouts and bowman."
(Of course, this does not apply to bowmans and mages only. In general, it means you want to build both commanders and troops. So if you lack commanders, build them, if you lack troops, build them. You cannot fight without troops, but they cannot fight effectively without commanders, you need both.)
"Always set up at least 1 Province Defense. In later games, increase it to 7 to fight off certain spells."
Hope this helps.
-Gateway103
[ April 03, 2004, 07:21: Message edited by: Gateway103 ]
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