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April 3rd, 2004, 07:51 AM
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Corporal
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Re: BEGINNER
 i don't understand, i'm french:Make what you dont have AND the mercs dont have. If you hire bows, make a mage. If you hire a mage, make scout and bows.(????)
Defence: always get 1. 7 can help against spells later which might attack with wolves or birds. what is it 1.7? mercs?
i have seen the jotun thread, thinks very much.
if you can help me about this little problem for a great chief like gandalf.....i was happy  .
all the provinces i win by battle, i have to protect by defences? or by mercenaries?but they cost gold, and only for 3 months.wher does i put this mercenaries? on my castle province?
thinks to respond please.
phil
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April 3rd, 2004, 09:20 AM
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Corporal
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Re: BEGINNER
Quote:
Originally posted by VALENT:
i don't understand, i'm french:Make what you dont have AND the mercs dont have. If you hire bows, make a mage. If you hire a mage, make scout and bows.(????)
Defence: always get 1. 7 can help against spells later which might attack with wolves or birds. what is it 1.7? mercs?
i have seen the jotun thread, thinks very much.
if you can help me about this little problem for a great chief like gandalf.....i was happy .
all the provinces i win by battle, i have to protect by defences? or by mercenaries?but they cost gold, and only for 3 months.wher does i put this mercenaries? on my castle province?
thinks to respond please.
phil
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He means,
"Spend your money to build troops and spend money to hire mercenaries, so that you will have more troops & armies to use."
"If you already have bowmans, spend the money on making mages. Then when you have enough mages, spend the money to make scouts and bowman."
(Of course, this does not apply to bowmans and mages only. In general, it means you want to build both commanders and troops. So if you lack commanders, build them, if you lack troops, build them. You cannot fight without troops, but they cannot fight effectively without commanders, you need both.)
"Always set up at least 1 Province Defense. In later games, increase it to 7 to fight off certain spells."
Hope this helps.
-Gateway103
[ April 03, 2004, 07:21: Message edited by: Gateway103 ]
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April 4th, 2004, 02:43 AM
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Corporal
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Re: BEGINNER
 thinks, yes it will be better!
 all the provinces i win by battle, i have to protect by defences? or by mercenaries?but they cost gold, and only for 3 months.wher does i put this mercenaries? on my castle province? can you respond me to these questions please?thinks.
phil
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April 3rd, 2004, 03:36 PM
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Private
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Re: BEGINNER
Early in the game, I don't find province defence to be that important. But when I first started playing Dom2, I was trying to garrison provinces, each with a little defensive army. This DOES NOT WORK.
I tend to defend my borders in 2 ways, first, I try to have castles within one province of my borders. This is not always possible, but is to be tried for. Then, keep a decent reaction force at your border castle. If enemy armies come up to your border, you can try to anticipate and intercept them.
Buy a bit of province defence in your border provinces to buff up your rapid response force and prevent pesky Call of the Winds or Wolves or Whatevers from taking your provinces, but don't pay big money unless it's a very important province or a chokepoint.
The other way to defend your provinces is to go kill enemy armies. If your enemies have no troops, they cannot conquer your provinces.
People who play Ermor or Carrion Woods have a different technique, wherein they kill pretty much everyone in the provinces they control. At that point, you *CAN* conquer their areas, if you have enough food with you, but a fat lot of good it will do you.
My recommendation to you, as I recall from playing Ulm as a newbie (well, more of a newbie) is, build armies, go after enemy castles (Ulm knocks down castles like nobody else) and focus on killing their armies. Province control is important, but not essential. And experiment with priests and spreading Dominion, that is actually more useful, IMO.
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April 3rd, 2004, 03:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: BEGINNER
I do not protect all my provinces. Only important ones.
Some provinces you can make useful troops. So I often have a small army nearby if someone surprises my and takes a province.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 3rd, 2004, 04:03 PM
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Corporal
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Re: BEGINNER
 thinks murph.
 a little question more , can you give some informations about what i can do after the tutorial ULM? which strategy apply?
"Buy a bit of province defence in your border provinces to buff up your rapid response force and prevent pesky Call of the Winds or Wolves or Whatevers " what do you mean? province defence with elements in my castle or in my province?
thinks to somebody can explain and respond me.
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April 3rd, 2004, 10:46 PM
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First Lieutenant
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Re: BEGINNER
Quote:
Originally posted by VALENT:
thinks murph.
a little question more , can you give some informations about what i can do after the tutorial ULM? which strategy apply?
"Buy a bit of province defence in your border provinces to buff up your rapid response force and prevent pesky Call of the Winds or Wolves or Whatevers " what do you mean? province defence with elements in my castle or in my province?
thinks to somebody can explain and respond me.
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The first 20 points of Province Defense for Ulm are Arbalest: very deadly, with a very low rate of fire and not as helpless as other archers in melee. Going over 20 PD is NOT recommended; you should stop way before that (21 gets you a second PD commander, though). The PD starts hunting for sneaky enemies at 11, IIRC.
So, if you have a decent amount of PD (11 costs 66 gold), you may want to supplement them with some local independent troops: a few archers, or a few HI, something like that.
The two main early "conquest" spells are Call of the Wild (Wolves) and Call of the Winds (Hawks). Call of the Winds is more or less a joke, IMHO, as the hawks rout very, very easily, but the wolves sometimes do some damage (plus, if they do take a province, they can sneak afterward, so you may have trouble catching them). In MP, you may want to have enough PD to beat the "armies" generated by these spells (though I'm not sure how much Ulm PD this would be). (In SP, the AI doesn't try very hard to play with your weakly defended provinces)
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