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April 1st, 2004, 09:01 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
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Re: New map by Jason Lutes
Yes ... it is really a great map! I like very much the idea of the port .. it could be a perfect map for a boardgame ... have you never try to work in bordgames graphics ?
And about new maps idea ... there are two settings I really like and would like to see in a so nice Version (i have found some maps on the net of these setting but are really poor):
The world of Warhammer Fantasy
The worl of a Game of Thornes
good play and thks again!
Liga
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April 1st, 2004, 11:16 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: New map by Jason Lutes
Very very nice job.
Tiny question, if you may:
The rivers themselves are not navigatable, correct? That is, I cannot travel between bodies of water connected by a river if I am a water nation / water traveller?
I ask because this is the way that water neighbors work on the "Karan" map, which I have come to love, and which seems to make sense to me.
(Just wondering if I understand correctly.)
Thank you very much!
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April 1st, 2004, 11:29 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: New map by Jason Lutes
PS. Please let me know if this was intentional, but I think there are a few tiny neighboring errors:
- 151 and 128 are neighbors
- 101 and 117 are neighbors
hope that is maybe helpful?
EDIT: I'm a computer moron, never tried this before, but I opened up the "map" file with word pad (hope that is right?!). Anyhow, I took out those two "neighbors" commands by just deleting the text, and I tested it and I dont think I broke anything. I suppose that was easy enough to do that I shouldn't bother sending the file to someone??
Thanks once again for your excellent job, will try it out now with a water nation!
[ April 01, 2004, 14:31: Message edited by: tinkthank ]
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April 1st, 2004, 05:23 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
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Re: New map by Jason Lutes
The worl of a Game of Thornes
Wow. A map of Martin's Westeros would touch me in my happy spot. That would be unbelievably cool.
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April 1st, 2004, 05:53 PM
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Private
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Join Date: May 2000
Posts: 16
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Re: New map by Jason Lutes
Quote:
Originally posted by tinkthank:
Tiny question, if you may:
The rivers themselves are not navigatable, correct? That is, I cannot travel between bodies of water connected by a river if I am a water nation / water traveller?
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That's correct, they are non-navigable. I know it's a little weird -- especially since on this map water nations can't cross rivers just like land-based nations -- but I was more comfortable with it that way. I love Targa's maps and the way he uses rivers, but my bias is against the water nations -- they're too scary to have popping up unexpectedly in one's back yard!
Quote:
Originally posted by tinkthank:
PS. Please let me know if this was intentional, but I think there are a few tiny neighboring errors:
- 151 and 128 are neighbors
- 101 and 117 are neighbors
hope that is maybe helpful?
EDIT: I'm a computer moron, never tried this before, but I opened up the "map" file with word pad (hope that is right?!). Anyhow, I took out those two "neighbors" commands by just deleting the text, and I tested it and I dont think I broke anything. I suppose that was easy enough to do that I shouldn't bother sending the file to someone??
Thanks once again for your excellent job, will try it out now with a water nation!
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Thanks for the error-check, thinktank. I caught those mistakes and they are corrected in the updated .map file, which I think Kristoffer has uploaded to the Illwinter site at this point. What you did with notepad should work fine, but you might want to download the new .map file just in case (especially if you plan to play any pbem games on it).
And please keep me informed of any other problems you come across!
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April 1st, 2004, 08:38 PM
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Private
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Join Date: Mar 2004
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Re: New map by Jason Lutes
At the risk of making a complete fool of me: where can I download it? 
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April 1st, 2004, 08:48 PM
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Corporal
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Join Date: Mar 2004
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Re: New map by Jason Lutes
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