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April 4th, 2004, 10:36 PM
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Sergeant
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Join Date: Feb 2004
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Re: New map by Jason Lutes
I don't think rivers should be crossable. The high number of chokepoints already puts fliers at a large advantage over land armies since they can easily fly over chokepoints. If you let them fly over rivers too, there's almost no point at all in building a land army.
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April 5th, 2004, 02:44 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: New map by Jason Lutes
Hmm - I thought the map was set up to only allow provinces with 4 or more connecting neighbors as starting provinces?
I just started a new game with my capitol as province #111, only 3 neighbors and one is a water province.
Side question: Is there a way to tell the game to display the province numbers? I know the general logic to how provinces numbers work, but still took about 4 minutes of clicking to find one of the ones people had mentioned as being incorrect.
__________________
Wormwood and wine, and the bitter taste of ashes.
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April 5th, 2004, 07:35 PM
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Private
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Join Date: May 2000
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Re: New map by Jason Lutes
Quote:
Originally posted by Cainehill:
Hmm - I thought the map was set up to only allow provinces with 4 or more connecting neighbors as starting provinces?
I just started a new game with my capitol as province #111, only 3 neighbors and one is a water province.
Side question: Is there a way to tell the game to display the province numbers? I know the general logic to how provinces numbers work, but still took about 4 minutes of clicking to find one of the ones people had mentioned as being incorrect.
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Thanks, Cainehill -- I've removed #111 as a possible starting place.
As far as I can tell, there's currently no way to get a display of province numbers.
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April 6th, 2004, 08:14 AM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: New map by Jason Lutes
Quote:
Originally posted by Cainehill:
Near as I can tell, the "Extra Magic" flag simply means there's 30% more likelihood that magit sites are in the province. Unfortunately, that overrides the bonus from mountains (10%), forests and wastes (20%?), and whatnot.
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+30% is pretty good though, as doesn't this add to the chance for each site? E.g. w/ the default 40% site frequency you have a 70% chance to get a site, and if you do then a 70% chance to get another, and so on up to 4 sites. Or do I misunderstand the site distribution mechanics?
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April 6th, 2004, 11:33 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
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Re: New map by Jason Lutes
Quote:
Originally posted by Jasper:
quote: Originally posted by Cainehill:
Near as I can tell, the "Extra Magic" flag simply means there's 30% more likelihood that magit sites are in the province. Unfortunately, that overrides the bonus from mountains (10%), forests and wastes (20%?), and whatnot.
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+30% is pretty good though, as doesn't this add to the chance for each site? E.g. w/ the default 40% site frequency you have a 70% chance to get a site, and if you do then a 70% chance to get another, and so on up to 4 sites. Or do I misunderstand the site distribution mechanics? Yes you do. It's 70% for each of the 4 possible magic sites in your example.
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April 6th, 2004, 11:50 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: New map by Jason Lutes
Excuse me for mentioning this, but the other map (parganos) is also very nice. Doesn't have the bridges or the easily recognizable "farm land" fields, but it seems very nice so far. Thanks Jason!
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April 6th, 2004, 02:02 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: New map by Jason Lutes
Quote:
Originally posted by J. Lutes:
quote: Originally posted by Cainehill:
Hmm - I thought the map was set up to only allow provinces with 4 or more connecting neighbors as starting provinces?
I just started a new game with my capitol as province #111, only 3 neighbors and one is a water province.
Side question: Is there a way to tell the game to display the province numbers? I know the general logic to how provinces numbers work, but still took about 4 minutes of clicking to find one of the ones people had mentioned as being incorrect.
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Thanks, Cainehill -- I've removed #111 as a possible starting place.
As far as I can tell, there's currently no way to get a display of province numbers. Look at them in the map editor ...
BTW I've just started a game and had a capitol surrounded by two rivers and with ... 1 neighbor
Don't have access to the game map right now, will give the province name/number later
Edit : now I've checked, it's Prov #150 Scythewater, No start flag wasn't positioned.
[ April 06, 2004, 20:37: Message edited by: PDF ]
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