.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 19th, 2001, 05:45 PM

jimbob55 jimbob55 is offline
Corporal
 
Join Date: Jan 2001
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob55 is on a distinguished road
Default Re: really big games

try Pasting this to the bottom of the system types file
(before the ===== EOF lines and one line after the Last entry)
quote:

Name := Bloated 1
Description := Standard solar system.
System Physical Type := Normal
Background Bitmap := Starmap.bmp
Empires Can Start In := TRUE
Mask Background Objs := FALSE
Non-Tiled Center Pic := FALSE
Number of Abilities := 0
WP Stellar Abil Type := Normal Warp Point
Number of System Objs := 29
Obj 1 Physical Type := Star
Obj 1 Position := Ring 1
Obj 1 Stellar Abil Type := Normal Star
Obj 1 Size := Any
Obj 1 Age := Any
Obj 1 Color := Any
Obj 1 Luminosity := Any
Obj 2 Physical Type := Planet
Obj 2 Position := Ring 2
Obj 2 Stellar Abil Type := Normal Planet
Obj 2 Size := Huge
Obj 2 Atmosphere := Any
Obj 2 Composition := Any
Obj 3 Physical Type := Planet
Obj 3 Position := Ring 3
Obj 3 Stellar Abil Type := Normal Planet
Obj 3 Size := Huge
Obj 3 Atmosphere := Any
Obj 3 Composition := Any
Obj 4 Physical Type := Planet
Obj 4 Position := Ring 3
Obj 4 Stellar Abil Type := Normal Planet
Obj 4 Size := Huge
Obj 4 Atmosphere := Any
Obj 4 Composition := Any
Obj 5 Physical Type := Planet
Obj 5 Position := Ring 4
Obj 5 Stellar Abil Type := Normal Planet
Obj 5 Size := Huge
Obj 5 Atmosphere := Any
Obj 5 Composition := Any
Obj 6 Physical Type := Planet
Obj 6 Position := Ring 4
Obj 6 Stellar Abil Type := Normal Planet
Obj 6 Size := Huge
Obj 6 Atmosphere := Any
Obj 6 Composition := Any
Obj 7 Physical Type := Planet
Obj 7 Position := Ring 5
Obj 7 Stellar Abil Type := Normal Planet
Obj 7 Size := Huge
Obj 7 Atmosphere := Any
Obj 7 Composition := Any
Obj 8 Physical Type := Planet
Obj 8 Position := Ring 5
Obj 8 Stellar Abil Type := Normal Planet
Obj 8 Size := Huge
Obj 8 Atmosphere := Any
Obj 8 Composition := Any
Obj 9 Physical Type := Storm
Obj 9 Position := Ring 5
Obj 9 Stellar Abil Type := Normal Storm
Obj 9 Size := Any
Obj 10 Physical Type := Planet
Obj 10 Position := Ring 6
Obj 10 Stellar Abil Type := Normal Planet
Obj 10 Size := Huge
Obj 10 Atmosphere := Any
Obj 10 Composition := Any
Obj 11 Physical Type := Planet
Obj 11 Position := Ring 6
Obj 11 Stellar Abil Type := Normal Planet
Obj 11 Size := Huge
Obj 11 Atmosphere := Any
Obj 11 Composition := Any
Obj 12 Physical Type := Planet
Obj 12 Position := Ring 6
Obj 12 Stellar Abil Type := Normal Planet
Obj 12 Size := Huge
Obj 12 Atmosphere := Any
Obj 12 Composition := Any
Obj 13 Physical Type := Planet
Obj 13 Position := Ring 3
Obj 13 Stellar Abil Type := Normal Planet
Obj 13 Size := Huge
Obj 13 Atmosphere := Any
Obj 13 Composition := Any
Obj 14 Physical Type := Planet
Obj 14 Position := Ring 3
Obj 14 Stellar Abil Type := Normal Planet
Obj 14 Size := Huge
Obj 14 Atmosphere := Any
Obj 14 Composition := Any
Obj 15 Physical Type := Planet
Obj 15 Position := Ring 4
Obj 15 Stellar Abil Type := Normal Planet
Obj 15 Size := Huge
Obj 15 Atmosphere := Any
Obj 15 Composition := Any
Obj 16 Physical Type := Planet
Obj 16 Position := Ring 4
Obj 16 Stellar Abil Type := Normal Planet
Obj 16 Size := Huge
Obj 16 Atmosphere := Any
Obj 16 Composition := Any
Obj 17 Physical Type := Planet
Obj 17 Position := Ring 5
Obj 17 Stellar Abil Type := Normal Planet
Obj 17 Size := Huge
Obj 17 Atmosphere := Any
Obj 17 Composition := Any
Obj 18 Physical Type := Planet
Obj 18 Position := Ring 5
Obj 18 Stellar Abil Type := Normal Planet
Obj 18 Size := Huge
Obj 18 Atmosphere := Any
Obj 18 Composition := Any
Obj 19 Physical Type := Planet
Obj 19 Position := Ring 5
Obj 19 Stellar Abil Type := Normal Planet
Obj 19 Size := Huge
Obj 19 Atmosphere := Any
Obj 19 Composition := Any
Obj 20 Physical Type := Planet
Obj 20 Position := Ring 5
Obj 20 Stellar Abil Type := Normal Planet
Obj 20 Size := Huge
Obj 20 Atmosphere := Any
Obj 20 Composition := Any
Obj 21 Physical Type := Planet
Obj 21 Position := Ring 5
Obj 21 Stellar Abil Type := Normal Planet
Obj 21 Size := Huge
Obj 21 Atmosphere := Any
Obj 21 Composition := Any
Obj 22 Physical Type := Planet
Obj 22 Position := Ring 5
Obj 22 Stellar Abil Type := Normal Planet
Obj 22 Size := Huge
Obj 22 Atmosphere := Any
Obj 22 Composition := Any
Obj 23 Physical Type := Planet
Obj 23 Position := Ring 5
Obj 23 Stellar Abil Type := Normal Planet
Obj 23 Size := Huge
Obj 23 Atmosphere := Any
Obj 23 Composition := Any
Obj 24 Physical Type := Planet
Obj 24 Position := Ring 5
Obj 24 Stellar Abil Type := Normal Planet
Obj 24 Size := Huge
Obj 24 Atmosphere := Any
Obj 24 Composition := Any
Obj 25 Physical Type := Planet
Obj 25 Position := Ring 4
Obj 25 Stellar Abil Type := Normal Planet
Obj 25 Size := Huge
Obj 25 Atmosphere := Any
Obj 25 Composition := Any
Obj 26 Physical Type := Planet
Obj 26 Position := Ring 4
Obj 26 Stellar Abil Type := Normal Planet
Obj 26 Size := Huge
Obj 26 Atmosphere := Any
Obj 26 Composition := Any
Obj 27 Physical Type := Planet
Obj 27 Position := Ring 5
Obj 27 Stellar Abil Type := Normal Planet
Obj 27 Size := Huge
Obj 27 Atmosphere := Any
Obj 27 Composition := Any
Obj 28 Physical Type := Planet
Obj 28 Position := Ring 5
Obj 28 Stellar Abil Type := Normal Planet
Obj 28 Size := Huge
Obj 28 Atmosphere := Any
Obj 28 Composition := Any
Obj 29 Physical Type := Planet
Obj 29 Position := Ring 6
Obj 29 Stellar Abil Type := Normal Planet
Obj 29 Size := Huge
Obj 29 Atmosphere := Any
Obj 29 Composition := Any




And this to the end of your quadrant types file (before EOF line also)

quote:

Name := Insane
Description := Silly number of planets.
Min Dist Between Systems := 1
System Placement := Random
Max Warp Points per Sys := 6
Min Angle Between WP := 50
Number of System Types := 5
Type 1 Name := Bloated 1
Type 1 Chance := 90
Type 2 Name := Storm 1
Type 2 Chance := 1
Type 3 Name := Storm 2
Type 3 Chance := 1
Type 3 Name := Storm 3
Type 3 Chance := 1
Type 4 Name := Storm 4
Type 4 Chance := 1
Type 5 Name := Storm 5
Type 5 Chance := 1
Type 5 Name := Destroyed Star
Type 5 Chance := 5




This will create a quadrant with 29 huge planets in 90% of the systems. It takes about a minute to generate the quadrant on my system (celeron466). May lead to range check errors as the AI spreads..... cough.

Rough estimate of 2209 planets of each type with random atmosphere distribution. Enjoy.
Reply With Quote
  #2  
Old May 19th, 2001, 05:55 PM

Guest
 
Posts: n/a
Default Re: really big games

JimBob, I already went over that point. I want an even distribution of planets from just a dozen per system to 45 or so, not a lot of systems that look the same. You cannot get that unless you have at least 35 or so different system types with an equal percentage probabilty. Also, this will NOT get the improved climate I noted in a previous posting. One map Lasts a couple or three months of game time. So tedious though it may be, seven hours invested in a map is necessary and worth the effort.
Reply With Quote
  #3  
Old May 19th, 2001, 06:08 PM

jimbob55 jimbob55 is offline
Corporal
 
Join Date: Jan 2001
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob55 is on a distinguished road
Default Re: really big games

Fair enuf.
Just thought anyone who wanted large numbers of planets and didn't want to spend 7 hours editing a map could use it. I'm still running v1.30, so i haven't played with the editor. i'll update for the next patch (maybe).
Reply With Quote
  #4  
Old May 19th, 2001, 06:20 PM

Guest
 
Posts: n/a
Default Re: really big games

To repeat the procedure :
1) Generate games as usual until you find a map you like.
2) Make any changes you want to the map using the map editor BEFORE you move to step 3, because the map editor really HATES planets numbered greater than 31.
3) Generate new games loading the previous Version of the map repeatedly for a 10 good planet start for 14 + 6 random races until it bores you.
4) Then do the same except one race repeated 20 times moving down the list of races and starting over again until you choke on the number of planets.
5) If you are like me and want an even distribution then in step 4 modify the first of 20 to be an ancient race so that you can see how many planets are colonize/breathe each pass.

If you do not like big maps, nobody will force you to play one.....
Reply With Quote
  #5  
Old May 26th, 2001, 11:59 PM

Guest
 
Posts: n/a
Default Re: really big games

bump.

See posting TDM-Modpack politics in really big game for current status. A couple of people have emailed me about the map. Just thought those who do not check the board very often may be interested.
Reply With Quote
  #6  
Old May 27th, 2001, 12:06 AM

Guest
 
Posts: n/a
Default Re: really big games

quote:
Originally posted by LCC:


Besides, the time needed to generate a map is less than a third of the time I estimate will be needed to PLAN the exploitation, which is also less than a third of the time needed to do the FIRST wave of expansion to 390 worlds. And THAT is about a third of what I estimate will be needed to get all the races to surrender. So about four percent of your time in a huge map game will be spent actually generating the map. As I said, my first hack took me twice as long as it should have.
.



From the 16th. Make that a factor of four on all stages and seven hours is about right - I was too optimistic.

Also the unmodified AI politics will NOT tolerate 390 worlds. I plan a cautious colonization of about 50 worlds (35 sphereworlds) with the remainder one at a time. I will retreat the colony fleets if all the AI get mad because I REALLY need the trade. See TDM-Modpack politics in really big game thread.

[This message has been edited by LCC (edited 26 May 2001).]
Reply With Quote
  #7  
Old June 10th, 2001, 11:19 PM

Guest
 
Posts: n/a
Default Re: really big games

bump So you do not have to look for this for the reference in thread "AI tech trade bug", See page 3 the first posting for what to change in settings.txt to use my turn 45 download in the scenario/mod archive.

Make that 5000/5000 on the ships/units
Use the systemnames.txt file posted in this thread.

[This message has been edited by LCC (edited 10 June 2001).]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.