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April 3rd, 2004, 03:59 PM
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Private
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Join Date: Mar 2004
Location: Nelson, BC
Posts: 30
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Re: Your Favorite Paths and Races
I've got to agree with Taqwus about Nature. I find the summoning, good items and healing to be great, and Vine Ogres make good shock troops, and are pretty cheap to summon for their value.
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April 3rd, 2004, 07:52 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
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Re: Your Favorite Paths and Races
Healing is very difficult to get in this game, and nature magic is ever so versatile.
Also the bless effect is WONDERFUL, except on Magi.
I like Jade Sorceresses myself, how much do enchantresses cost to recruit?
Rabe the Healing Hyper
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April 3rd, 2004, 09:13 PM
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Re: Your Favorite Paths and Races
Enchantress 180.
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April 5th, 2004, 03:36 PM
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Corporal
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Join Date: Feb 2004
Location: New Mexico
Posts: 149
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Re: Your Favorite Paths and Races
Ah, I hate these things. I love more then two nations. I can't decide which I like more...
Anyway, right NOW my two favorite nations would be Marignon and Ermor.
__________________
One rescue a day... that's my motto. - Deathstalker II
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April 5th, 2004, 08:20 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Your Favorite Paths and Races
Interesting poll. Have you noticed that the least liked race and magic path go hand-in-hand? I wonder how the third underwater race will mess up things down there, but Atlantis and Water magic seem to be in trouble. Strange, as I view them as the best contenders in the Astral Clam -race there has been discussion around. Their only problem is getting to Constr-6 for those Water bracelets, and after that they can start the clamming.
They also have natural, although rare, access to Dwarven Hammer just as quickly as you can get the mage's (Deep one? the one with two linked randoms) randoms in earth.
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April 5th, 2004, 10:31 PM
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Corporal
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Join Date: Dec 2003
Location: Sweden
Posts: 104
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Re: Your Favorite Paths and Races
sea king actually, which is kinda expensive to recruit... making it very hard to gamble your way to 2 linked earth.
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April 7th, 2004, 08:13 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Your Favorite Paths and Races
Quote:
Originally posted by DLC:
sea king, actually, which is kinda expensive to recruit... making it very hard to gamble your way to 2 linked earth.
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Okay, Sea King.
Sea King is a gamble to get Earth-2, but about 10 will propably do the trick. And Sea Kings can give you have access to every site-searching spell in the game, including Acashic Record if you want to.
Death, Astral, Air and Blood are not very powerful on a Sea King but they have uses. Blood is nice for Ice Devils if you go for blood, Astral and Death can be easily raised to 3 or even 4, and Death also gives you access to Skull Mentors. 2 Air is not very powerful, but if you get even one booster you will be able to forge more of them.
All the other possibilities are very nice, though.
Earth gives access to Fire Ward, Claymen and Earth boots, and Dwarven Hammer after that. This is the best, I think, if you go Clamming.
Water 5 is not very useful in the beginning, but later with the big battlefield spells and Murdering Winter they will be wonderufl complement to your forces.
With Fire, they can cast all the Acid spells, very nice evocations giving Atlantis the damage that pure water spells lack. Besides, Acid can't be resisted.
Nature gives you acces to Bone Melter, very nice spell in many ways. AOE-instakill, what is not to like?
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