.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old April 3rd, 2004, 03:59 PM
Murph's Avatar

Murph Murph is offline
Private
 
Join Date: Mar 2004
Location: Nelson, BC
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
Murph is on a distinguished road
Default Re: Your Favorite Paths and Races

I've got to agree with Taqwus about Nature. I find the summoning, good items and healing to be great, and Vine Ogres make good shock troops, and are pretty cheap to summon for their value.
Reply With Quote
  #2  
Old April 3rd, 2004, 07:52 PM

rabelais rabelais is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
rabelais is on a distinguished road
Default Re: Your Favorite Paths and Races

Healing is very difficult to get in this game, and nature magic is ever so versatile.

Also the bless effect is WONDERFUL, except on Magi.

I like Jade Sorceresses myself, how much do enchantresses cost to recruit?


Rabe the Healing Hyper
Reply With Quote
  #3  
Old April 3rd, 2004, 09:13 PM

Guest
 
Posts: n/a
Default Re: Your Favorite Paths and Races

Enchantress 180.
Reply With Quote
  #4  
Old April 5th, 2004, 03:36 PM
Tricon's Avatar

Tricon Tricon is offline
Corporal
 
Join Date: Feb 2004
Location: New Mexico
Posts: 149
Thanks: 0
Thanked 0 Times in 0 Posts
Tricon is on a distinguished road
Default Re: Your Favorite Paths and Races

Ah, I hate these things. I love more then two nations. I can't decide which I like more...


Anyway, right NOW my two favorite nations would be Marignon and Ermor.
__________________
One rescue a day... that's my motto. - Deathstalker II
Reply With Quote
  #5  
Old April 5th, 2004, 08:20 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Your Favorite Paths and Races

Interesting poll. Have you noticed that the least liked race and magic path go hand-in-hand? I wonder how the third underwater race will mess up things down there, but Atlantis and Water magic seem to be in trouble. Strange, as I view them as the best contenders in the Astral Clam -race there has been discussion around. Their only problem is getting to Constr-6 for those Water bracelets, and after that they can start the clamming.

They also have natural, although rare, access to Dwarven Hammer just as quickly as you can get the mage's (Deep one? the one with two linked randoms) randoms in earth.
Reply With Quote
  #6  
Old April 5th, 2004, 10:31 PM

DLC DLC is offline
Corporal
 
Join Date: Dec 2003
Location: Sweden
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
DLC is on a distinguished road
Default Re: Your Favorite Paths and Races

sea king actually, which is kinda expensive to recruit... making it very hard to gamble your way to 2 linked earth.
Reply With Quote
  #7  
Old April 7th, 2004, 08:13 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Your Favorite Paths and Races

Quote:
Originally posted by DLC:
sea king, actually, which is kinda expensive to recruit... making it very hard to gamble your way to 2 linked earth.
Okay, Sea King.
Sea King is a gamble to get Earth-2, but about 10 will propably do the trick. And Sea Kings can give you have access to every site-searching spell in the game, including Acashic Record if you want to.

Death, Astral, Air and Blood are not very powerful on a Sea King but they have uses. Blood is nice for Ice Devils if you go for blood, Astral and Death can be easily raised to 3 or even 4, and Death also gives you access to Skull Mentors. 2 Air is not very powerful, but if you get even one booster you will be able to forge more of them.

All the other possibilities are very nice, though.

Earth gives access to Fire Ward, Claymen and Earth boots, and Dwarven Hammer after that. This is the best, I think, if you go Clamming.

Water 5 is not very useful in the beginning, but later with the big battlefield spells and Murdering Winter they will be wonderufl complement to your forces.

With Fire, they can cast all the Acid spells, very nice evocations giving Atlantis the damage that pure water spells lack. Besides, Acid can't be resisted.

Nature gives you acces to Bone Melter, very nice spell in many ways. AOE-instakill, what is not to like?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:11 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.