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  #1  
Old April 7th, 2004, 05:26 PM
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Default Re: New 2.11 Patch! +OS X Patching problem

Quote:
Originally posted by Gandalf Parker:

I find this note important
Several weapons and some stats altered according to Saber Cherry's mod
not because of the changes but because they are willing to acnowledge that a players mod has generated the change.
Excellent patch IW, thank you!!

Fixing of the reply bug and control over battle replays are two items that I think will generate the most excitment in the community, although many other changes are great as well.

Now if only something could be done with clams issue...


Anyway could somebody post the list of changes in this Saber Cherry's mod? I didn't have a chance to play it, and I would like to know what exactly has been changed in this patch according to mod?

[ April 07, 2004, 16:27: Message edited by: Stormbinder ]
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  #2  
Old April 7th, 2004, 05:29 PM
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Default Re: New 2.11 Patch! +OS X Patching problem

Thank you Illwinter! Looks great, can't wait to try it out tonight!
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  #3  
Old April 7th, 2004, 06:16 PM

Chris Byler Chris Byler is offline
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Default Re: New 2.11 Patch! +OS X Patching problem

Quote:
Originally posted by Kristoffer O:
Chris, you forgot another important change. Less obvious perhaps: the altered targeting system.

Less deviation gives:
Less friendly fire.
More accurate and useful evocations.
I left it out because it wasn't clear from the patch notes *how* deviation had been altered. (For example it's quite possible to have a new system for calculating deviation that would give fairly similar results.)

If it is indeed less deviation, then it will have those effects, which is nice. A large limitation of the usefulness of much battlefield magic is that it misses most of the time even at modest ranges - at least, it used to. We'll see now. A reduction in friendly fire would also greatly benefit the starting armies of some nations (Machaka comes to mind) - a mix of archers and LI is suicide in the old Versions.

I don't want to see every thread on this forum be hijacked into a clams thread, so I won't comment further on clams here.
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  #4  
Old April 7th, 2004, 06:32 PM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: New 2.11 Patch! +OS X Patching problem

I like the boost for Carrion Woods..

Looks like this patch would give me the chance to turn the tables in my current mp game using CW. I hope it gets not too strong.

Thanks!
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  #5  
Old April 7th, 2004, 06:40 PM
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Default Re: New 2.11 Patch! +OS X Patching problem

The CW boost is not game altering, but nice.

New sacred Sagittarian Carcass. Sacred troop when it becomes difficult to recruit Black Centaurs. They are rather rare though.

Autosummoned mandragoras in non-forest provinces.

Autosummoning dependent on domstrength, magic and growth scales (numbers and/or quality - can't remember).

Carrion Woods Growth and magic scales +1 minimum instead of +2.
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  #6  
Old April 7th, 2004, 06:50 PM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: New 2.11 Patch! +OS X Patching problem

Quote:
New sacred Sagittarian Carcass. Sacred troop when it becomes difficult to recruit Black Centaurs. They are rather rare though.
Hm, I just got 2 in my home province without any reanimation going on. Very nice indeed.
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  #7  
Old April 7th, 2004, 06:52 PM
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Default Re: New 2.11 Patch! +OS X Patching problem

Quote:
Arco priestess and others can no longer heal undead and inanimate beings.
This one kills it for me.
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