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April 7th, 2004, 05:26 PM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
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Re: New 2.11 Patch! +OS X Patching problem
Quote:
Originally posted by Gandalf Parker:
I find this note important
Several weapons and some stats altered according to Saber Cherry's mod
not because of the changes but because they are willing to acnowledge that a players mod has generated the change.
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Excellent patch IW, thank you!!
Fixing of the reply bug and control over battle replays are two items that I think will generate the most excitment in the community, although many other changes are great as well.
Now if only something could be done with clams issue...
Anyway could somebody post the list of changes in this Saber Cherry's mod? I didn't have a chance to play it, and I would like to know what exactly has been changed in this patch according to mod?
[ April 07, 2004, 16:27: Message edited by: Stormbinder ]
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April 7th, 2004, 05:29 PM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
Posts: 332
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Re: New 2.11 Patch! +OS X Patching problem
Thank you Illwinter! Looks great, can't wait to try it out tonight! 
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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April 7th, 2004, 06:16 PM
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Sergeant
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
Posts: 274
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Re: New 2.11 Patch! +OS X Patching problem
Quote:
Originally posted by Kristoffer O:
Chris, you forgot another important change. Less obvious perhaps: the altered targeting system.
Less deviation gives:
Less friendly fire.
More accurate and useful evocations.
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I left it out because it wasn't clear from the patch notes *how* deviation had been altered. (For example it's quite possible to have a new system for calculating deviation that would give fairly similar results.)
If it is indeed less deviation, then it will have those effects, which is nice. A large limitation of the usefulness of much battlefield magic is that it misses most of the time even at modest ranges - at least, it used to. We'll see now. A reduction in friendly fire would also greatly benefit the starting armies of some nations (Machaka comes to mind) - a mix of archers and LI is suicide in the old Versions.
I don't want to see every thread on this forum be hijacked into a clams thread, so I won't comment further on clams here.
__________________
People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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April 7th, 2004, 06:32 PM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
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Re: New 2.11 Patch! +OS X Patching problem
I like the boost for Carrion Woods..
Looks like this patch would give me the chance to turn the tables in my current mp game using CW. I hope it gets not too strong.
Thanks!
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April 7th, 2004, 06:40 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: New 2.11 Patch! +OS X Patching problem
The CW boost is not game altering, but nice.
New sacred Sagittarian Carcass. Sacred troop when it becomes difficult to recruit Black Centaurs. They are rather rare though.
Autosummoned mandragoras in non-forest provinces.
Autosummoning dependent on domstrength, magic and growth scales (numbers and/or quality - can't remember).
Carrion Woods Growth and magic scales +1 minimum instead of +2.
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April 7th, 2004, 06:50 PM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
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Re: New 2.11 Patch! +OS X Patching problem
Quote:
New sacred Sagittarian Carcass. Sacred troop when it becomes difficult to recruit Black Centaurs. They are rather rare though.
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Hm, I just got 2 in my home province without any reanimation going on. Very nice indeed.
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April 7th, 2004, 06:52 PM
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Corporal
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Join Date: Jan 2004
Posts: 151
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Re: New 2.11 Patch! +OS X Patching problem
Quote:
Arco priestess and others can no longer heal undead and inanimate beings.
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This one kills it for me.
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