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May 20th, 2001, 06:20 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Modder brainstorming session
I like the idea of limited range for the fighters. It is possible to do. Fighters can be made with just an afterburner and you get no strategic move, only combat move. You have no supplies though.
Removing the standard move from the fighter engines means they can only be placed away from a planet by a carrier or transport and gives them supply. This seems like the best alternative.
I have not seen the AI use fighters to fly around in a system,has anyone else seen the AI use fighters this way?
This change would put the AI on a more even playing field against humans who use fighters to patrol a system.
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May 20th, 2001, 06:31 PM
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Private
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Join Date: May 2001
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Re: Modder brainstorming session
@dumbluck:
I havn't seen anything yet using supplies per turn. But you could generally do this for the fighters:
Give the cockpit an extra ability to solar generate 1 (or 0 if possible) organic. Pilots have to poo some times.
Latter just came to my mind to actually use supplies EVERY turn, since the generation happens every turn.
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May 21st, 2001, 10:26 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Modder brainstorming session
QUOTE:
IRL a new "solar sail" has been invented, it uses plasma to "inflate" a magnetic field to create a huge reflective bubble. The WORKING model is the size of a pickel jar and can create a sail 1/2 a square mile!
/QUOTE
*narf!*
Do you have a URL for this?
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
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May 21st, 2001, 03:58 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Modder brainstorming session
quote:
IRL a new "solar sail" has been invented, it uses plasma to "inflate" a magnetic field to create a huge reflective bubble. The WORKING model is the size of a pickel jar and can create a sail 1/2 a square mile!
*narf!*
Do you have a URL for this?
http://science.nasa.gov/newhome/head...p19aug99_1.htm
This article only describes a proposed prototype, not a working model, but the article is 21 months old, so it may have been built by now.
[This message has been edited by capnq (edited 21 May 2001).]
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 21st, 2001, 04:47 PM
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Re: Modder brainstorming session
Thanx for the URl... veeeeeery impressive technology, want to get me one of those.
I was looking for that article using sarch engines arlier, and although I didn't find it, I ran into some other intresting propulsion pages... Apparntly they already hav a 10x mor fficient replacement for the ion engine (like the one used on the "Elite" DS1 mission.)
<HOMER SIMPSON>
How come you guys can put a man on the moon but you can't make my shoes smell good?
</HOMER SIMPSON>
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
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May 21st, 2001, 04:49 PM
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General
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Join Date: Mar 2001
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Re: Modder brainstorming session
You may have noticed, the "e" key on this keyboard isn't too good
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
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May 21st, 2001, 11:10 PM
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Sergeant
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Re: Modder brainstorming session
My mod idea has to do with engines. Make a Buzzard Ram Jet. Attach the solar collector ability to an engine. It would collect less than sollar collectors of course.
As for the tactical/strategic engines discussed earlier. I think it would make sense to have differentt fuel consumptions. A ctactical engine is going to consume more fuel so it is faster but shorter range, but are faster in tactical combat. Strategic on the other hand has to do with long term voyages which are more fuel efficient but give few tactical movement points.
I didn't read the whole thread so this might just be a repeat.
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