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April 13th, 2004, 11:38 PM
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Sergeant
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Join Date: Feb 2004
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Re: Scout Bloodhunting Nerf - New Numbers?
Quote:
Originally posted by PDF:
quote: Originally posted by Kel:
quote: Originally posted by Kristoffer O:
if 1d100 less than (10 + 40xblood) and 1d5000 less than population and 1d400 less than unrest
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Was that supposed to be 1d400 *more* than unrest ?
- Kel It means that you have Unrest/400 chance of blowing it and find no slave... Rationale is that unrest in provinces makes hunting harder.
Ahm, if you get slaves when [other conditions] and 1d400 is less than unrest, than you would want 401+ unrest, no ?
- Kel
[ April 13, 2004, 22:40: Message edited by: Kel ]
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April 14th, 2004, 08:36 AM
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Re: Scout Bloodhunting Nerf - New Numbers?
Quote:
Originally posted by Kristoffer O:
SDR +1 (since 2.06 or something).
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Did you also changed the Fountain of Blood (it had +4 I believe) ?
TIA
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April 15th, 2004, 09:21 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
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Re: Scout Bloodhunting Nerf - New Numbers?
Quote:
Originally posted by Sunray_be:
quote: Originally posted by Kristoffer O:
SDR +1 (since 2.06 or something).
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Did you also changed the Fountain of Blood (it had +4 I believe) ?
TIA Ok maybe I have missed it, but what is the formula for how much unrest the bloodutning cause? Is it alos indep of the province size (once province population is larger than 5000)?
And it looks like I have been wasting a lot of money in my bloodhunting efforts, simce I always tried to hunt in 8K-10K provinces, while the ideal one is around 6K. Oh well, good to know it nevertheless.
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April 15th, 2004, 06:59 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Scout Bloodhunting Nerf - New Numbers?
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April 15th, 2004, 06:59 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Scout Bloodhunting Nerf - New Numbers?
Quote:
Originally posted by Chris Byler:
But otherwise, they ought to face outraged relatives fairly often (counts as an assassination attempt) and if unrest is high, full-grown lynch mobs. Except maybe if there is a strong order dominion. And, of course, there's always the possibility that your chosen victim is the next Rhianne the Heroine...
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Hey, they're not victims. They're the chosen ones, who will soon have the privilege to spread the faith of the local god.
Remember, these people worship you. That strange-looking dude with the stick is a servant of the living god...
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April 15th, 2004, 09:07 PM
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Re: Scout Bloodhunting Nerf - New Numbers?
Quote:
Originally posted by Stormbinder:
what is the formula for how much unrest the bloodutning cause?
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I'd tested that for dom1
http://www.freewebs.com/sunraybe/blood.html
The unrest is quite random... 3 points on average +1/slave found.
Cheers
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April 15th, 2004, 09:33 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Scout Bloodhunting Nerf - New Numbers?
Quote:
Originally posted by Sunray_be:
quote: Originally posted by Kristoffer O:
SDR +1 (since 2.06 or something).
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Did you also changed the Fountain of Blood (it had +4 I believe) ?
TIA Don't think so.
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