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  #1  
Old April 13th, 2004, 11:38 PM

Kel Kel is offline
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Default Re: Scout Bloodhunting Nerf - New Numbers?

Quote:
Originally posted by PDF:
quote:
Originally posted by Kel:
quote:
Originally posted by Kristoffer O:

if 1d100 less than (10 + 40xblood) and 1d5000 less than population and 1d400 less than unrest
Was that supposed to be 1d400 *more* than unrest ?

- Kel

It means that you have Unrest/400 chance of blowing it and find no slave... Rationale is that unrest in provinces makes hunting harder.

Ahm, if you get slaves when [other conditions] and 1d400 is less than unrest, than you would want 401+ unrest, no ?

- Kel

[ April 13, 2004, 22:40: Message edited by: Kel ]
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  #2  
Old April 14th, 2004, 08:36 AM

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Default Re: Scout Bloodhunting Nerf - New Numbers?

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Originally posted by Kristoffer O:
SDR +1 (since 2.06 or something).
Did you also changed the Fountain of Blood (it had +4 I believe) ?
TIA
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  #3  
Old April 15th, 2004, 09:21 AM
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Stormbinder Stormbinder is offline
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Default Re: Scout Bloodhunting Nerf - New Numbers?

Quote:
Originally posted by Sunray_be:
quote:
Originally posted by Kristoffer O:
SDR +1 (since 2.06 or something).
Did you also changed the Fountain of Blood (it had +4 I believe) ?
TIA

Ok maybe I have missed it, but what is the formula for how much unrest the bloodutning cause? Is it alos indep of the province size (once province population is larger than 5000)?

And it looks like I have been wasting a lot of money in my bloodhunting efforts, simce I always tried to hunt in 8K-10K provinces, while the ideal one is around 6K. Oh well, good to know it nevertheless.
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  #4  
Old April 15th, 2004, 06:59 PM
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PhilD PhilD is offline
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Default Re: Scout Bloodhunting Nerf - New Numbers?

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by Stormbinder:
According to this formula _there is_ no difference between 5001 and 20000 province. That's strange.
No, it's not strange. There is absolutely no way a strange looking man would manage to knock on every door and point an even stranger looking stick at the soon to be married daughter of the surprised farmer opening the door in a province with more than 5000 inhabitants.
Sure, but that's because pointing the stick at the soon to be married daughter is rather unlikely to result in finding a blood slave. The smart hunters (or those with the SDR) look for the younger sisters...

(OK, we've been discussing sacrificing virgin girls to summon demons for months, and still no crazies have showed up requiring this board be closed down; maybe if we mentions the slaves are most likely young children in addition, we'll have better luck )
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Old April 15th, 2004, 06:59 PM
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Default Re: Scout Bloodhunting Nerf - New Numbers?

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Originally posted by Chris Byler:
But otherwise, they ought to face outraged relatives fairly often (counts as an assassination attempt) and if unrest is high, full-grown lynch mobs. Except maybe if there is a strong order dominion. And, of course, there's always the possibility that your chosen victim is the next Rhianne the Heroine...
Hey, they're not victims. They're the chosen ones, who will soon have the privilege to spread the faith of the local god.

Remember, these people worship you. That strange-looking dude with the stick is a servant of the living god...
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  #6  
Old April 15th, 2004, 09:07 PM

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Default Re: Scout Bloodhunting Nerf - New Numbers?

Quote:
Originally posted by Stormbinder:
what is the formula for how much unrest the bloodutning cause?
I'd tested that for dom1
http://www.freewebs.com/sunraybe/blood.html

The unrest is quite random... 3 points on average +1/slave found.

Cheers
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  #7  
Old April 15th, 2004, 09:33 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Scout Bloodhunting Nerf - New Numbers?

Quote:
Originally posted by Sunray_be:
quote:
Originally posted by Kristoffer O:
SDR +1 (since 2.06 or something).
Did you also changed the Fountain of Blood (it had +4 I believe) ?
TIA

Don't think so.
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