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May 17th, 2001, 09:43 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Exploding Stars
That event sounds cool. You wouldn't know if someone with a cloaked planet destroyer did it or if it was a natural event. Blame it on the Phong!
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May 17th, 2001, 09:55 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: Exploding Stars
Well if you like that then you should get the event file from the Mod section, it is in the eyecandy zip.
With 20 new events and more on the way, There should be a surpise of some type in every game.
(man, I sound like a crackerJack ad: A suprise in every box)
[This message has been edited by Dracus (edited 17 May 2001).]
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May 17th, 2001, 10:52 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Exploding Stars
Core instability events with longer warning times would be neat to add, as long as you're careful not to make the event as a whole become commonplace.
PvK
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May 18th, 2001, 12:35 AM
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Captain
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Location: Dallas, Texas
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Re: Exploding Stars
About how much longer time would you like?
Note:
(As once an event is active, no other random event can occur until the current event is complete.)
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May 19th, 2001, 12:39 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Exploding Stars
quote: Originally posted by Dracus:
About how much longer time would you like?
Note:
(As once an event is active, no other random event can occur until the current event is complete.)
Oh really? What is the scope of that limit (per planet, per sector, per system, per player, per entire game?), and are you sure?
PvK
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May 19th, 2001, 04:54 AM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: Exploding Stars
Yes I am sure, I have spent several weeks working with the events and changing the numbers in the setting file to an idea on how they work.
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May 22nd, 2001, 12:15 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Exploding Stars
quote: Originally posted by Dracus:
Yes I am sure, I have spent several weeks working with the events and changing the numbers in the setting file to an idea on how they work.
What is the scope of that limit (per planet, per sector, per system, per player, per entire game?)?
PvK
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