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  #1  
Old May 17th, 2001, 09:55 PM
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Default Re: Exploding Stars

Well if you like that then you should get the event file from the Mod section, it is in the eyecandy zip.
With 20 new events and more on the way, There should be a surpise of some type in every game.


(man, I sound like a crackerJack ad: A suprise in every box)



[This message has been edited by Dracus (edited 17 May 2001).]
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  #2  
Old May 17th, 2001, 10:52 PM
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Default Re: Exploding Stars

Core instability events with longer warning times would be neat to add, as long as you're careful not to make the event as a whole become commonplace.

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Old May 18th, 2001, 12:35 AM
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Default Re: Exploding Stars

About how much longer time would you like?
Note:
(As once an event is active, no other random event can occur until the current event is complete.)
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Old May 19th, 2001, 12:39 AM
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Default Re: Exploding Stars

quote:
Originally posted by Dracus:
About how much longer time would you like?
Note:
(As once an event is active, no other random event can occur until the current event is complete.)



Oh really? What is the scope of that limit (per planet, per sector, per system, per player, per entire game?), and are you sure?

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Old May 19th, 2001, 04:54 AM
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Default Re: Exploding Stars

Yes I am sure, I have spent several weeks working with the events and changing the numbers in the setting file to an idea on how they work.
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Old May 22nd, 2001, 12:15 AM
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Default Re: Exploding Stars

quote:
Originally posted by Dracus:
Yes I am sure, I have spent several weeks working with the events and changing the numbers in the setting file to an idea on how they work.


What is the scope of that limit (per planet, per sector, per system, per player, per entire game?)?

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  #7  
Old May 22nd, 2001, 01:03 AM

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Default Re: Exploding Stars

Dracus: could you post or e-mail me that events data file, my e-mail address is se4dravis@juno.com.
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