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April 11th, 2004, 12:16 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
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Re: All The Nations (new game)
OK, this isn't working. As suggested, I'll abandon this game and start again, with the name "Crowded_Land". There's 15 games on the server, though, so I hope there's room. Also, there appears to be no way to delete the old the game ("Stop the game" still doesn't work).
If the game gets created, I'll start a new thread under the new name.
Edit: Nope, there's a 15 game limit. We have to wait until All_The_Nations gets fixed, or something gets deleted. That means getting Mose's attention, I think.
[ April 10, 2004, 23:19: Message edited by: Zapmeister ]
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April 11th, 2004, 01:52 AM
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Major General
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Join Date: Jan 2004
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Re: All The Nations (new game)
See if you can't Mose to enable renaming as well, now that a command line switch exists to enable it trivially: --renaming.
May as well make it default: There's no sane reason why anyone would wish to disable it in favor of the existing repeating names loop.
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April 12th, 2004, 12:54 PM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
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Re: All The Nations (new game)
The game has started responding again. I still have no idea what happened. 24 hours to get your orders in, everyone !!
EDIT: BTW, the report saying some people have taken their turns was spurious. No-one has played except me, at the time of writing.
[ April 12, 2004, 12:00: Message edited by: Zapmeister ]
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There are 2 secrets to success in life:
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April 13th, 2004, 01:32 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: All The Nations (new game)
Game's responding, but ... Vanheim is demanding a password, which I haven't been using / setting. Guess there was a reason it said Vanheim had taken its turn. 
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Wormwood and wine, and the bitter taste of ashes.
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April 13th, 2004, 12:50 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
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Re: All The Nations (new game)
Hmm, still 8 players outstanding. I fear that during the delay getting started, some folks have wandered off. In the event that more than a couple of nations stale the first turn, what should we do ?
Reply here with the maximum number of stales you would tolerate before voting for a restart. For me, it's 2.
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There are 2 secrets to success in life:
1. Don't tell everything you know.
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April 13th, 2004, 02:23 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: All The Nations (new game)
Quote:
Originally posted by Zapmeister:
Hmm, still 8 players outstanding. I fear that during the delay getting started, some folks have wandered off. In the event that more than a couple of nations stale the first turn, what should we do ?
Reply here with the maximum number of stales you would tolerate before voting for a restart. For me, it's 2.
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As one of the stale turn players, I'd vote happily for a restart whenever - I can't take my turns, because (near as I can tell) someone uploaded a pretender over the top of mine, with a password.
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Wormwood and wine, and the bitter taste of ashes.
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April 13th, 2004, 06:21 AM
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Corporal
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Join Date: Jan 2004
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Re: All The Nations (new game)
Well I just took my turn and it's still Turn 1 with 9 hours to go. Nobody has gotten a stale turn as far as I can see.
I was surprised to see that the game got started somehow, and I assume the other 6 people who haven't gone yet aren't aware yet.
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-Sergex
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