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April 9th, 2004, 05:48 PM
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Corporal
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Join Date: Feb 2004
Location: New Mexico
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Re: Kolum Mod Project
Oh please, do go ahead with this project!
But please: would you be so kind as to give ample background? I love a good campaign world and a good setting, but (in other games' mods) I continually have the problem that modders forget that the eventual players are not aquainted with "his" backrground. (From personal experience I call it the "why would red dragons and intelligent sword spiders form a military alliance" effect.)
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One rescue a day... that's my motto. - Deathstalker II
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April 9th, 2004, 05:57 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
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Re: Kolum Mod Project
Quote:
Originally posted by Tricon:
But please: would you be so kind as to give ample background? I love a good campaign world and a good setting, but (in other games' mods) I continually have the problem that modders forget that the eventual players are not aquainted with "his" backrground. (From personal experience I call it the "why would red dragons and intelligent sword spiders form a military alliance" effect.)
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Absolutely. I plan on using as much room as possible in the flavor text areas of the army descriptions, unit descriptions, etc. I'm also likely to toss some developer's notes in along with the finished army .dm files to help explain my view on the theme of the army. Thankfully, my world's pretty low fantasy in most regards, so you're unlikely to find too much in the way of wacky pairings within the armies. 
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April 9th, 2004, 06:38 PM
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Lieutenant General
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Join Date: Mar 2004
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Re: Kolum Mod Project
Awesome! Those series are amongst my Favorites (albeit I think Cook's "Dread Empire" series was better than the Black Company books), and, especially now that Illwinter has apparently made it possible to mod pretenders, would be perfect for Dominions. The Hanged Man, Howler, etc, all scheming and warring for Dominion.
And the ... critters from the far side of the Icewall certainly make an interesting nation, as do the Wildlings actually.
I'll be very interested in seeing how things go, and possibly willing / able to help out, as a near-scholar of those two milieus. 
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April 9th, 2004, 06:59 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
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Re: Kolum Mod Project
Quote:
Originally posted by Cainehill:
Awesome! Those series are amongst my Favorites (albeit I think Cook's "Dread Empire" series was better than the Black Company books), and, especially now that Illwinter has apparently made it possible to mod pretenders, would be perfect for Dominions. The Hanged Man, Howler, etc, all scheming and warring for Dominion.
And the ... critters from the far side of the Icewall certainly make an interesting nation, as do the Wildlings actually.
I'll be very interested in seeing how things go, and possibly willing / able to help out, as a near-scholar of those two milieus.
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Well, keep in mind that my setting is just heavily influenced by those books and isn't in any way supposed to be representative of them. While there are a few characters you might see sort of re-embodied in new forms, the terrain should be pretty much brand new to you. I know that someone else here was working on a Black Company mod but was still in the early going. They've got an incomplete Version on the IW site.
As it stands, I'm now sitting about and educating myself in PhotoShop which is, well, rough and slowgoing, particularly with two bad mice. Making sprites is probably going to be the slowest part of this project, sadly. What I'd really like are some tips from the pros on how to cut into the time consumption that requires.
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April 9th, 2004, 09:07 PM
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Major General
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Join Date: Jan 2004
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Re: Kolum Mod Project
Sounds great. I hope you will update this thread with news quite regular !
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April 9th, 2004, 11:24 PM
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Corporal
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Join Date: Mar 2004
Location: Kerava, Finland
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Re: Kolum Mod Project
Excellent! More mods, more playing. I hope you can finish the mod in the schelude and I hope it will be as good as u told. Maybe you could send/publish some alphas and betas so people don't have to wait so long time. 
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April 10th, 2004, 05:26 AM
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Re: Kolum Mod Project
Added to the Mod Projects Link in order to give better advertising. You might want to ask for specific jobs or things done or what you are looking for Miguel in order to have a better response.
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