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April 14th, 2004, 07:45 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
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Re: Kolum Mod Project
Thanks Ragnarok and PDF for the offers. I'm a little swamped with studying for finals right now, but will see if I can't get new material out to you in the next two weeks. It may be as little as a Pretender or perhaps more. Don't expect any graphics yet, however. They're lowest on my priority list. 
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April 19th, 2004, 05:30 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
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Re: Kolum Mod Project
As it turns out, finals are going to be pretty all-consuming this semester and I then have a cross-country move to deal with.
I will likely not have any material to post until late May or early June as a result. However, don't mistake the silence as a sign that the project is discontinued. I plan on fully supporting it once things settle down.
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April 19th, 2004, 08:26 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Kolum Mod Project
If you need help in any area, give me a shout, weither it be per ICQ, PN or Email. I will gladly help you out (whatever) !
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May 7th, 2004, 05:53 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
Posts: 956
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Re: Kolum Mod Project
I too will be willing to help.
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May 7th, 2004, 11:13 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
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Re: Kolum Mod Project
Hey there! More help is certainly welcome, although I'll be out of touch over the summer. I'll be putting together a full assortment of .dm files over the summer and then asking people to both examine them and consult on balance and also to help me render the sprites (which I want to keep simple, but hopefully aesthetically pleasing.) Playtesting when I get back will also be very welcome.
If you (and anyone else interested) could drop a line with what skills you'd be willing to contribute in August when I get back, I'd appreciate it. My first need is for model creators with an immediate second need for playtesters and balance advisors. But if you've got another skill you'd be willing to contribute, please let me know.
I'll be Online for another week and then quiet unitl @ August 1st or 2nd. Thanks again!
(btw, where in Texas are you? I was born, raised, and schooled there and have much love for my Lone Star home!)
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May 10th, 2004, 02:31 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
Posts: 956
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Re: Kolum Mod Project
Quote:
Originally posted by JaydedOne:
Hey there! More help is certainly welcome, although I'll be out of touch over the summer. I'll be putting together a full assortment of .dm files over the summer and then asking people to both examine them and consult on balance and also to help me render the sprites (which I want to keep simple, but hopefully aesthetically pleasing.) Playtesting when I get back will also be very welcome.
If you (and anyone else interested) could drop a line with what skills you'd be willing to contribute in August when I get back, I'd appreciate it. My first need is for model creators with an immediate second need for playtesters and balance advisors. But if you've got another skill you'd be willing to contribute, please let me know.
I'll be Online for another week and then quiet unitl @ August 1st or 2nd. Thanks again!
(btw, where in Texas are you? I was born, raised, and schooled there and have much love for my Lone Star home!)
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Ok, will do.
I live in Dallas.
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May 10th, 2004, 02:31 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
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Re: Kolum Mod Project
[Double post!]
[ May 10, 2004, 13:32: Message edited by: sachmo ]
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