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April 19th, 2004, 08:26 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Kolum Mod Project
If you need help in any area, give me a shout, weither it be per ICQ, PN or Email. I will gladly help you out (whatever) !
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May 7th, 2004, 05:53 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
Posts: 956
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Re: Kolum Mod Project
I too will be willing to help.
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May 7th, 2004, 11:13 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
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Re: Kolum Mod Project
Hey there! More help is certainly welcome, although I'll be out of touch over the summer. I'll be putting together a full assortment of .dm files over the summer and then asking people to both examine them and consult on balance and also to help me render the sprites (which I want to keep simple, but hopefully aesthetically pleasing.) Playtesting when I get back will also be very welcome.
If you (and anyone else interested) could drop a line with what skills you'd be willing to contribute in August when I get back, I'd appreciate it. My first need is for model creators with an immediate second need for playtesters and balance advisors. But if you've got another skill you'd be willing to contribute, please let me know.
I'll be Online for another week and then quiet unitl @ August 1st or 2nd. Thanks again!
(btw, where in Texas are you? I was born, raised, and schooled there and have much love for my Lone Star home!)
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May 10th, 2004, 02:31 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
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Re: Kolum Mod Project
Quote:
Originally posted by JaydedOne:
Hey there! More help is certainly welcome, although I'll be out of touch over the summer. I'll be putting together a full assortment of .dm files over the summer and then asking people to both examine them and consult on balance and also to help me render the sprites (which I want to keep simple, but hopefully aesthetically pleasing.) Playtesting when I get back will also be very welcome.
If you (and anyone else interested) could drop a line with what skills you'd be willing to contribute in August when I get back, I'd appreciate it. My first need is for model creators with an immediate second need for playtesters and balance advisors. But if you've got another skill you'd be willing to contribute, please let me know.
I'll be Online for another week and then quiet unitl @ August 1st or 2nd. Thanks again!
(btw, where in Texas are you? I was born, raised, and schooled there and have much love for my Lone Star home!)
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Ok, will do.
I live in Dallas.
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May 10th, 2004, 02:31 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
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Re: Kolum Mod Project
[Double post!]
[ May 10, 2004, 13:32: Message edited by: sachmo ]
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June 12th, 2004, 05:50 AM
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Sergeant
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Join Date: Aug 2002
Posts: 218
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Thanked 2 Times in 1 Post
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Re: Kolum Mod Project
Woo, three cheers for A Song of Ice and Fire!
Talk about "pretender" being an appropriate term.  Which ASOIAF factions are you planning to include? I can see Stark, Targaryen, and Dorne working, plus one generic faction meant to represent all the Andal houses.
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